Saturday, June 27, 2015

Metal Reaper Online (Part One)

Metal Reaper Online
Featured on All You Need to Know About Games this time round is an isometric shooter by the name of Metal Reaper Online.
Metal Reaper Online - Isometric Shooter
Functionally similar to another game that I've covered before, Dead Frontier, you basically run around the world of Metal Reaper Online gunning down monsters and whatnots using various kinds of weapons that are available to you.

Interested in this game genre? Well then...let's carry on, shall we?

The Download
Metal Reaper Online - DownloaderMetal Reaper Online - Client Patch
The client download process is actually quite smooth and without much trouble...apart from needing to create an account first (have to log in to get to the downloader file).

Once you get to the file, the rest is much so that you'ld only need to download a fairly small client of about 1.1 GB.
And as the download is resumable, there's not much to worry far as this is concerned.
After finishing and installing the client, all that is left for you to do is just a tiny patch and then your good to go.

Character Creation
The following shows a screenshot of MRO's character creation.
Metal Reaper Online - Character Creation
As you can see, its a fairly simple process whereby there's a couple of sliders for various options, some color palette for selecting your hair color and skin tone and a box for you to name your character.

The most important stuff to note here would be to use the "Disqualified" button to choose your character's gender first (before customizing its features). Each hit of the button will alternate between a male and a female avatar (of random features).
Clicking on the "Qualified" button would mean that you've accepted your customizations and is willing to move on (enter the game).
Apart from that, the next most important on the list would be your character's "Former Job".

Former Job
Though it has no pertinence towards which "class" your character would end up in (eventually) and what sort of weapons that you would have available in your arsenal, I would still advise you to take some time off to choose carefully.

This is because each "Former Job" has its own "perk" (bonus) and depending on what you've chosen here, it may or may not complement your "class" choice later on (when you've reached Level 6).
  • Firefighter
    Their courage to rush into burning flames at the risk of their own lives gave hope to many people even after the cataclysm.
    Perk: Final Damage Taken -5%

  • Astronaut
    Being accustomed to Space, they are outstanding people who are resilient and can adapt to their surroundings.
    Perk: Debuff Duration -10%

  • Shooting Player
    A Gunslinger through and through, these are people whom had to wield guns to protect their loved ones before and even more so after the cataclysm.
    Perk: Accuracy Rate +5%

  • Actor
    Due to their popularity, keen sense of fashion and possibly to maintain their superb looks as well, they are people who knows how to treat their equipment well.
    Perk: Equipment Deterioration Rate -10%

  • Merchant
    With a knack for trading and a love for money, these are people with excellent linguistic ability and persuasive power.
    Perk: CRI Gain +3%

  • Agent
    Due to the nature of their jobs, these are people whom were specially trained in the art of information gathering and survival.
    Perk: Max Skill Point +2

  • Criminal
    Always being chased and on the run, they've gradually built up their stamina and could sprint at amazing speeds.
    Perk: Movement Rate +30% Buff (10 Minute Cooldown)

  • Police Officer
    Once a law enforcer, always a law enforcer. These are people on the prowl looking to right the wrongs even after the cataclysm.
    Perk: Reward CRI Gain +5%

  • Martial Artist
    A sound mind in a sound body, these are people who believed in the endless training of the body, cataclysm or not.
    Perk: Attack +2%, Evade +2%

  • Doctor
    Considering what they did for a living, its hardly surprising that these people are very proficient in the handling of medical supplies.
    Perk: Recovery By Potion +10%

  • Farmer
    Attuned to Mother Nature, these are hardy people with natural immunities.
    Perk: Pollution Resistance +25

  • Archaeologist
    With keen eyes and a very good sense of perception, these people can find what others cannot and see what others do not.
    Perk: Rare Item Find Rate +3%

  • Delivery Man
    With nothing particularly special, these are just regular people whom occasionally workout to keep themselves fit and deliver stuff on time.
    Perk: HP +3%

  • Member of Self-Defense Forces
    Specifically trained for times of crisis, these are the people who have what it takes to get the job done.
    Perk: Max Skill Point +1, Accuracy Rate +2.5%

Class Selection
Metal Reaper Online - Branch SelectMetal Reaper Online - Branch Options
Otherwise known as your "Branch", there are four specific "Classes" that you can choose from once you've reached Level 6.
  • Panzer
    Metal Reaper Online - Class Panzer
    (1) - Rifle(2) - Flamethrower(3) - Chainsaw
    The Panzer is like your typical warrior in fantasy MMOs. It is slow-moving, has high DEF and does close-range attacks.
  • Sniper
    Metal Reaper Online - Class Sniper
    (1) - Rifle(2) - Sniper Rifle
    The Sniper is like your archer in fantasy MMOs. It is fast-moving, has low DEF and does long-range attacks.
  • Predator
    Metal Reaper Online - Class Predator
    (1) - Rifle(2) - Rocket Launcher(3) - Heavy Machine Gun
    The Predator is like your mage in fantasy MMOs. It has very low DEF, but very strong attacks and nukes to handle crowds.
  • Supporter
    Metal Reaper Online - Class Supporter
    (1) - Rifle(2) - Shotgun
    The Supporter is like your typical healer in fantasy MMOs. It has weak attacks but compensates with all sorts of recovery and buff skills.
As it is not necessary for you to immediately select your branch (once at Level 6), I would suggest that you take ample time to consider your selection here.

What sort of fighting style you would prefer, your chosen former job's perk, the kind of weapons that you would like to play with and how good is your internet connection (ping to the server or in other words...the lag).
Do note that there is no way to alter your branch once you've made your choice.
Metal Reaper Online - Class Newbie Skills
Naturally, if you consider yourself a "rebel" (and want things extremely challenging for you), you could always opt to stay as a newbie and totally put off the branch selection.

But in exchange, the only weapons that you'll get to use will be those that are accessible to all (namely pistols and rifles), not to mention that the variety of skills that you will be able to play with will be very "limited". Very.

Next: MRO (Part Two)

Saturday, June 20, 2015

Kingdom Under Fire II (Part Six)

Crafting in Kingdom Under Fire II is actually a fairly simple affair. All you need is to gather the appropriate ingredients and the rest is up to luck. There's totally no skills training involved or required, as far as I know.
KUF2 - Accessory CraftingKUF2 - Weapon Crafting
Typical stuff you can craft include armors, weapons and accessories that your hero would use, consumables like potions, troop job transfer items, troop badges and magic stones that you insert into equipment with sockets.

So how and where do you find these ingredients needed for crafting? far as this is concerned, there's three ways that I know of.
  • Loot
    KUF2 - Loot Boxes
    You can loot them off monsters you've killed. Just remember to pick up these boxes before you leave the mission zone (or they're lost forever).
    The grander-looking the box, the rarer the items found inside.
  • Disassemble
    KUF2 - Disassemble Magic Stone
    You can also acquire them by disassembling unwanted items that you've looted (though I would much rather you sell them off for gold...which is more practical and much much more needed).
    When hunting for ingredients in this way, its best to take apart stuff that's similar (in category, grade and level) to what your intending to craft.
  • Produce
    KUF2 - Producing Ingredients
    Or you can simply choose to produce the ingredients yourself.
    Its the quickest and easiest way to get what you require.
    However, the raw materials needed to produce these ingredients (for crafting) are entirely disparate and cannot be obtained via typical looting/disassembling (of stuff) means.
    KUF2 - Production RunKUF2 - Production Union
    To get them (the raw materials), you will typically have to rely on sending "Production Workers" out on production runs (much like SWTOR's mission runs).

    The "catch", though, is that workers may only get raw materials specific to certain "Production Unions" (that the hero have joined). And as the hero may only join in two out of the four available unions, you might have to be a little "selective" here...depending on what you would prefer to craft more often (weapons, armors, potions, accessories, etc).

    For example, I chose to join the "Gathering" and "Mining" unions just so that I could produce "Topaz Pieces" (an ingredient used in the crafting of recovery potions).
    Note though, that this won't really limit your ability to craft anything in KUF2. In fact, so long as you've got the right ingredients, you will be able to craft the item.

    The joining of production unions and sending of workers out on production runs is just a "hassle-free" way to "obtain" more of the ingredients (even while your asleep and logged off) necessary to craft something...rather than having to go out hunting for them via the two alternative methods previously mentioned.
    KUF2 - Quest Board
    But even if you've dedicated yourself to any two particular production unions, that does not mean that its impossible for you to get your hands on "raw materials" of the other unions (so as to produce ingredients that make use of them).
    Just that it will be much more troublesome only.
    If you so desire, you can actually take up quest board stuff or open level 1 royal gifts (by donating rank 1 troops) to get those raw materials still. However, it will be pretty time-consuming (for doing it the "quest board" way), costly and random (for doing it via the "level 1 royal gifts" method).

Upgrading Equipment
KUF2 - Item Enhancement Master
Ever saw this NPC called an "Item Enhancement Master", while your visiting one of the city zones, and wondered what he could do for you? Well...what he actually does is upgrade your hero's equipment and make them better.
If you ever come across some worthwhile equip that you plan to use for quite some time, this is where you can up their stats to make them last even longer.
KUF2 - Enhancing Stones
But to do so, you would need either of these two stones, "Hironeiden Enhancing Stone" or "Hexter Enhancing Stone".
The "Hironeiden" one is usable on weapons and armors of up to level 23 only while the "Hexter" one can be used on all below level 30.
KUF2 - Item Upgrade
Once you do, you can then pay a visit to the master, drop that equip into the appropriate box (like as shown) and upgrade away.

Magic Stones
KUF2 - Blue Magic StoneKUF2 - Auction Magic Stones
Over the course of your adventuring, I do believe you will occasionally come across colored magic stones (red, blue and yellow) like these (be it in the mission zones, player auctions or even craft them yourself).

What these actually do is to make your weapons and armors stronger (or rather, the hero's stats)...via the various bonus effects inscribed upon them (the magic stones).
Red magic stones are for weapons, blue magic stones for armors and yellow magic stones for the "third socket" of a weapon (if it has any).
KUF2 - Insert Magic Stone
But the premise is that the item must have sockets. And not only that, the socket itself must be of the "appropriate level" (strong enough to house the magic stone) too, or it won't fit in.
KUF2 - Same Kind Magic Stone
Once that is satisfied, you can then just click on the "Equip" button to insert it into the item (free of charge).
If you wish to remove an inserted magic stone, you can also do that by clicking on the "Unequip" button. However, you will need to pay a certain "fee" in order to do so.
Do remember though, that one cannot put two of the "same kind" of magic stones into the same item.
Although I'm not entirely certain to what extent the system would classify two magic stones as the "same kind", but its safe to assume that you shouldn't be able to do so for identical stones (exact copies) as well as for stones which provide the same kind of benefits.

Previous: KUF2 (Part Five)

Friday, June 5, 2015

Kingdom Under Fire II (Part Five)

KUF2 - Troops Clashing
Troops. What are troops? Troops are basically soldiers that you bring with your hero into a mission zone to help you fight against the hordes of enemies, of course.
KUF2 - Overwhelming OddsKUF2 - Failed Mission
They are your buddies and your lifeline. Without/Losing them, and you might most probably end up six feet under.
I'm sure your hero is strong. However, when the odds are heavily stacked against you, even the strongest will fall. Eventually.
Choose the wrong ones to bring with you and the exact same outcome will happen.
Which brings me to my next point.
What kind of troops are there in KUF2?
KUF2 - Troops
Well as far as I know, there's quite some variety of them to be found in the game. There's light infantry, heavy infantry, spearmen, cavalry/riders, riflemen, musketeers, mortars, cannons, axe throwers, regular archers, magic archers, magicians and priests (just to name a few).
And that's only the variety. In terms of species, there's elven troops, dark elves, humans, orcs and orges too.
Additionally, each of them also appear to have their own uses or purpose as well as strengths and weaknesses.
Infantry are for tanking, mortars and magicians for nuking, archers and musketeers for long range attacks, cavalry/riders for mobility and spearmen to counter them.
But regardless of their uses, variety or species, I've found that troops can generally be classified as either "Melee" or "Range" (for simplicity's sake).
The reason for this classification is actually very simple too.
KUF2 - Ranged Unit Forced To Melee
Melee units are useless unless they manage to close in on their enemies while range units become very ineffective when they're forced into close combat (their damage capabilities are reduced and their skills get disabled).
Which is exactly why I always jam myself in the midst of ranged disrupt their formation, reduce their attack power and "seal off" their nasty skills/spells.

Recruiting Troops
So how do you get these troops? Well...there are a couple of ways to get them.
  • Troop Recruiter
    KUF2 - Troop RecruiterKUF2 - Hero Reputation
    By paying some "fee" (gold), one can recruit regular troops from a troop recruiter.
    Though these troops may have nothing special to them (yet), the beauty is that they are at the very "bottom" of their ranks and thus have the possibility to transform into something else (if you set them down the right "path").
    However, your hero must achieve a certain level of "reputation" first...before the recruiter will allow you to recruit certain troops.
    Reputation with the factions can be gained by completing quests and clearing mission zones related to them (the faction).
  • Troop Recruiting Letter
    KUF2 - Troop Recruiting Letter
    Alternatively, you can also gain troops via using consumables such as a "Troop Recruiting Letter". These letters allow you to gain a specific kind of troop as specified in the letter's description.
    These letters can be obtained as a reward from clearing mission zones, looted off monsters or bought from other players.
  • Gatcha
    KUF2 - Troop Exchange QuartermasterKUF2 - Random Troop Obtained
    With some "Troop Exchange Tokens", one can also head to a "Troop Exchange Quartermaster" and roll for some troops.
    These tokens can be acquired via "royal gifts" (that you get from donating away your troops to the system) or from daily logins (have to be claimed manually via the "Diary" button in between the "PVP" and "Cash Shop" ones).
    The troops obtained in this way is totally random and at the whim of Lady Luck. You might get some very rare troops (that can't be found in any other way) or you might get plain ones (that can be derived from the regular troops found off the troop recruiter). You may find yourself with some "high ranked" troops or perhaps something which is at the bottommost rung.
However, although it might be very fun to keep recruiting troops (to see what you can find), do note that there is a limit to the number of troops that you can have simultaneously.
KUF2 - Troops List
Once you hit this limit, the only way to continue recruiting is by "donating" off your existing ones or to spend cash to "up" your limit.
You can access this Troops List by pressing "B" on your keyboard.

Troop Leveling And Job Transfer
Perhaps the most exciting part about having troops in the fact that you can level and job change them.
KUF2 - Mission Clear EXPKUF2 - Troop Training
By bringing the troops into battles or by giving them the experience points that you've accumulated in clearing the mission zones, you can make those troops level up and become stronger (in terms of their stats like HP and Attack Power).
KUF2 - Job Transfer Trainee Light InfantryKUF2 - Job Transfer Trainee Infantry
Upon reaching the right levels, you can then have them undergo job transfers to further enhance their powers or even make them go through radical transformations (into something else entirely).

For instance, a "Trainee Light Infantry" troop can opt to become a "Veteran Light Infantry" (maintain present "path"), a "Trainee Infantry" (change course and become outfitted with Chain Armors) or a "Trainee Musketeer" (change course and get equipped with Shotguns).

And if you chose to...let's say...make it become a "Trainee Infantry", then you will start to notice that certain new "options" had become available for your next "job transfer" (for that particular troop).
In this case they are to either become a "Veteran Infantry", "Trainee Spearman" or "Trainee Heavy Infantry".
Naturally, this will go on (and branch out) until they no longer have any other options left but to become the "expert" in what they do ("Elite XXX").
KUF2 - Elite Voltigeurs
However, depending on the "rank" of the job transfer (especially from "Rank 3" to "Rank 4"), you might need certain "exotic" ingredients too.
Another use of "rank" is in ascertaining what level of "royal gift" that you will get from donating that troop. If its "Rank 1", you will get "Level 1 Royal Gifts", "Rank 2" will get you "Level 2 Royal Gifts" and so on and so forth.

The "Level" of your troop will determine the quantity of royal gifts that you will get. Level 1 will get you 1 while level 20 will get you 10.

Lastly (I believe), the higher the level of the royal gift, the higher your chance of getting those much needed "gold medals" for your high-ranked job transfers and the better the rewards obtained when you open them (although its still gonna be random).
Note: Performance of these (job transfer and troop training) can be done at any "Barrack Manager" NPC.

Troop Skills
KUF2 - Activated Troop Skills
At its very essence, troop skills are actually just skills that the troop has learnt (because of their job), that could be used to aid the hero during battles.
These skills could be anything from passives (no need to do anything to gain the effects), actives (needs the player to cast actively), active toggles (hit hotkey to activate/deactivate) to active autocasts (the troop's AI will determine when to use them on their own and the player has no control over it).
KUF2 - Troop Novice Trainee LevelKUF2 - Troop Elite Level
At the most basic level, a novice or trainee troop (at their job) will hardly have much skills to put forth to use. However, once you've done enough job much so that they've become an "Elite" in their jobs, you will start to see much much more of them.
KUF2 - Troop Skill Trainer
And while most of these skills are immediately acquired once you've performed the job transfer, some of them can only be unlocked (for a fee) at your local troop skill trainer.

Sadly though, these skills are also dependent on the troop's current vocation and will be lost straight away once they've performed the next job transfer. As such, be sure to always check at the troop skill trainer (whenever you've made a transfer).
Now if only they could keep the skills that they have learnt. That would have made the game way more interesting in my opinion.
Anyway, my very last piece of advice for you is to always...always...always read a troop's skills ahead of time (before you bring them with you into a battle). Know what each of their skills are meant for and what they will do.
KUF2 - Spearman Line Change
For instance, the "Spearman Line Change" troop toggle. With this skill, you can order your spearmen to enter "regular" or "double file" formation.

In "regular" formation, the troop is able to move and fight normally (infantry-like). In "double file", however, the troop will edge forward step at a time (which is useful for fending off charging cavalry and riders, but useless when you want to move fast).
For active troop skills that you can use, the "C" represents "Ctrl". Therefore, "C1" would mean that you press "Ctrl + 1" to use the skill and "CA" would mean "Ctrl + A".

Troop Badges
KUF2 - Troop Badge RewardKUF2 - Craft Troop Badge
Troop badges are auxiliary stuff meant to boost and improve the stats of your troops. You can typically find them as loot off monsters, as rewards for clearing dungeons and as end-products that you can make via crafting.
KUF2 - Troop Badges
They come in three shapes, "Square", "Hexagon" and "Circle", have different potency (eg. Class 1 to Class 4) and comes with all kinds of random stats.
However, as each troop can only equip one of each type (1 square, 1 hexagon & 1 circle), you will actually need to be very selective in what you put into your troop.
KUF2 - Equip Troop Badge
To equip one, you can just drag it from your inventory and place it into the troop's badge slot like as shown above.
Press "O" to access the above "Troop Info" window (for your deployed troops). "B" for those on standby in your barracks.
But be warned. Once you've inserted them, you will need to pay a cost to remove them afterwards (right click on equipped troop badge I believe). Furthermore, your inserted troop badges will be lost and gone forever if you make the troop undergo a job transfer with them equipped.
As such, I'll usually only put the badges on troops that have been "maxed" and won't need to undergo another job transfer.

Previous: KUF2 (Part Four)Next: KUF2 (Part Six)