Crafting & Crew Skills
First of all, unlike crafting in your usual MMOs, the garnering of materials and crafting of an item here in SWTOR are broken down into separate specializations with each requiring their own skill proficiencies (a.k.a. crew skill). And the way it works is that a "crafting" crew skill may require more than one "type" of material to manufacture an item. But as each "type" of material needs their own crew skill to gather, you would often require a few of these "material-gathering" crew skills to support your crafting one.
Now with this basic idea in mind, let us proceed to discuss the kinds of crew skills that are found in the game and how they relate to one another.
Gathering Crew Skills
Gathering type crew skills are distinctively categorized from the other "material-gathering" crew skills because of their additional avenue of material collection. Not only can their materials be obtained via sending companions out on "missions", we could also get them (for free) off "resource nodes" found lying all over the SWTOR universe.
The way these nodes operate is that you can only harvest them once before they disappear. However, the nodes are static and would only require some time before they regenerate.
- Archaeology
Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.
Resource Type Gathered:
Artifact Fragments, Power Crystals, Color Crystals
- Bioanalysis
Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.
Resource Type Gathered:
Biochemical Compounds, Biochemical Samples
- Scavenging
Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources - junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.
Resource Type Gathered:
Scavenged Metals, Scavenged Compounds, Flux Components
- Slicing
Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.
Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers.
Resource Type Gathered:
Lockboxes, Sliced Tech Parts
Mission Crew Skills
Mission type crew skill is the other form of "material-gathering" crew skill that is available in the game. With this form of crew skill, their materials can only be obtained by sending companions out on mission runs (which costs credits of course).
- Diplomacy
Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating.
Resource Type Gathered:
Medical Supplies, Companion Gifts
- Investigation
Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Affection rating.
Resource Type Gathered:
Researched Compounds, Companion Gifts
- Treasure Hunting
Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Affection rating.
Resource Type Gathered:
Lockboxes, Companion Gifts, Gemstones
- Underworld Trading
Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating.
Resource Type Gathered:
Companion Gifts, Underworld Metals, Luxury Fabrics
Crafting crew skills are what you would need to acquire if you were planning on creating products for the end consumers. With these, all you need is to assemble the needed materials (either by buying off other players or gathering yourself) and you will be able to craft with 100% success rate. And as far as crafting items are concerned, most of the basic "schematics" (recipes for making the items) can be learnt from the respective crafting crew skill trainers so long as you are skilled enough.
Now the thing you would need to note with these crew skills is that you will gain an additional function called "Reverse Engineering". With this function, you will be able to "reverse engineer" (dismantle) items related to your crafting crew skill. For example, if you've learnt Armstech, you would be allowed to reverse engineer weapons like blaster rifles, techblades and whatnots (basically stuff that you can craft, you would be able to dismantle).
And the reasons for dismantling them would range from gaining Augmentation Slot Components to learning a better schematic for the item you've just disassembled to even purely retrieving some crafting materials so that you can gain a few more "clicks". However, do note that the learning of better schematics via reverse engineering works in such a way that if you perform it on a premium (green) item, the schematic you might learn from it would be one rarity rank better only, i.e. a prototype (blue) version of that item. Similarly, to obtain the artifact (purple) version schematic, you will have to be disassembling the prototype items instead. And up until the time of this article, there is no better version than artifact yet.
- Armormech
Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.
Armormechs can also craft aim, cunning, shield and absorb augments. These can be installed in any item that has an augment slot.
Requires Resources From:
Scavenging - Scavenged Metals, Scavenged Compounds
Slicing - Sliced Tech Parts
Underworld Trading - Underworld Metals
- Armstech
Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech.
Armstechs can also craft endurance, surge, critical, accuracy and power augments. These can be installed in any item that has an augment slot.
Requires Resources From:
Scavenging - Scavenged Metals, Scavenged Compounds
Slicing - Sliced Tech Parts
Investigation - Researched Compounds
- Artifice
Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.
Requires Resources From:
Archaeology - Power Crystals, Color Crystals, Artifact Fragments
Treasure Hunting - Gemstones
- Biochem
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.
Requires Resources From:
Bioanalysis - Biochemical Samples, Biochemical Compounds
Diplomacy - Medical Supplies
- Cybertech
Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.
Requires Resources From:
Scavenging - Scavenged Metals, Scavenged Compounds
Underworld Trading - Underworld Metals
- Synthweaving
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.
Synthweavers can also craft strength, willpower, defense, alacrity and presence augments. These can be installed in any item that has an augment slot.
Requires Resources From:
Archaeology - Power Crystals, Artifact Fragments
Slicing - Sliced Tech Parts
Underworld Trading - Luxury Fabrics, Underworld Metals
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