Friday, July 10, 2015

Metal Reaper Online (Part Two)

Game World

Metal Reaper Online - Region Map
Quite like typical browser MMOs, Metal Reaper Online's game world is made up of individual "sectors" that are strung up together like as shown above.
Metal Reaper Online - PortalMetal Reaper Online - Driver Pilot Extraction
Progress through the sectors is done by physically running your character there (for the first time) through portals much like that shown above.

But once you've unlocked them, subsequent journeys (to these places) can then be made easily by teleporting through a "driver" or a "pilot" stationed in each sector.
Metal Reaper Online - Teleport Cost
However, the costs of getting you there is "proportional" to the distance between your present location and the place that you intend to get to. The further you are from it, the more costly it becomes.
Instanced dungeons are named in red, towns with its major facilities (like storage, crafting and auction) are named in green while orange ones are regular monster-filled maps.

Life Check, Region Pollution and Pollution Resistance
Now before you go on a rampaging charge through the sectors, there is something in particular (about the sectors) that you need to know first. Something called a "Life Check".
Metal Reaper Online - Life Checker
Towards the top right corner of your in-game screen, if you hover your mouse over the bar that shows the sector your in, you should find yourself presented with some sort of a "Life Checker" info board.
In it, you will find details regarding your character's "Pollution Resistance" and the sector's "Pollution Rating" (also known as its "Region Pollution").
Basically, what constitutes as a "Life Check" is then just a simple arithmetic subtraction between your character's "Pollution Resistance" and the sector's "Pollution Rating".
The resulting value is something called your "Life Checker Point" or "LcP".
If its a "positive" value, your character is deemed "safe" and no penalty is applied. Everything functions at full strength and your SD (shield) regenerates as per normal.
Metal Reaper Online - Contamination Debuff Level 2Metal Reaper Online - Contamination Debuff Level 4
However, if this value turns out to be "negative", then depending on the severity (how negative that value is), your character will be hit with varying degrees of a "Contamination Debuff" as well as a cessation of your natural SD regen (for as long as you stay in that sector).
LcPSafety Level
0 or above

Safe

SD regens
-25 to -1

Caution

Contamination Lvl. 2
SD does not regen
-33 to -26

Warning

Contamination Lvl. 3
SD does not regen
-34 or below

Danger

Contamination Lvl. 4
SD does not regen
A Level 2 Contamination Debuff reduces your ATK and DEF values by 20%, a Level 3 Contamination Debuff reduces your ATK and DEF values by 30% while a Level 4 reduces them by 40%.
So how do you increase your character's pollution resistance?
Metal Reaper Online - Pollution Resistance
Well, this is actually just a value that is derived from the equipment that your character uses. The armor that you put on, the weapons that you carry and the accessories that you wear.
And in turn, the pollution resistance of an equipment is highly dependent upon its level requirement and rarity. The higher the level requirement and rarity, the higher its pollution resistance.
Finally, when you sum up all of these individual "pollution resistance" values, you will get your character's overall final "pollution resistance" (which will be used to carry out the life check).

Simply put, its just a means to keep you within your level appropriate areas...so that you don't venture too far out of your safety zone.
Or at least makes it harder and more challenging for you to do so.


Previous: MRO (Part One)Next: MRO (Part Three)