Friday, July 24, 2015

Metal Reaper Online (Part Three)

As far as gameplay is concerned, Metal Reaper Online actually doesn't stray too far off from typical shooters or even (for that matter) MMO games in general.

There's your usual assortment of quests, instanced dungeons and crafting of items.
Apart from that, nothing too out of the ordinary or noteworthy to speak of. And for a mere client filesize of 1.1 GB, it shouldn't have been that much of a surprise anyway.

Metal Reaper Online - Quests
Quests found in the game mostly comes in two forms. There's the main storyline (in green) and there's the side quests (in yellow).

And just like all others, the general questing flow still revolves around following the main storyline plot (from sector to sector) and clearing the side quests (in each sector) while your at it.

However, putting the side quests aside (which mostly involves killing X of X or something similar), I somehow felt that the main storyline quest kind of lacked a sense of "coherence" to it.
Metal Reaper Online - Simple CutsceneMetal Reaper Online - Tutorial Luce Boot Camp
Initially, the game kicked you off with a simple cutscene addressing on the issues surrounding the game's world and about the overall theme of the game.

Upon finishing with that, the story then leads you on into the "Tutorial" scene where your just another "rookie" in a boot camp...trying to get the hang of things.

Suddenly, the enemy nation, "Nix", mounts a massive attack upon the boot camp, puts everything into disarray and you find yourself in a messy situation where you either fight or die.
Metal Reaper Online - Dying Commander
Being swarmed and eventually overwhelmed, your dying commander sends you off...fleeing...towards the nearest friendly base of operations, "Falorn Outpost".

Nice storyline? Yea...that's what I thought too. It even had a nice sense of urgency to it as well.

But sadly, that's as far as it goes.

Ever since reaching Falorn Outpost, that very sense of urgency vanished all of a sudden. Maybe the enemy nation's massive army ceased their invasion, got killed by aliens, got spirited away or perhaps I've missed something vital, who knows?
The point is that I was no longer getting that feeling where I'm having a ton of enemies hot on my heels.
Anyway, after getting to that point, everything just sort of wound down and things even got to a point where I found myself leisurely chasing after a bunch of kidnappers instead.
Apart from that, not much else to complain about, I guess.

Quite like Kingdom Under Fire II (that I've just recently went over), the instanced dungeons found in Metal Reaper Online also comes in the form of "Missions".
Metal Reaper Online - Mission NPCMetal Reaper Online - Mission Interface
Spread throughout the various sectors lies NPCs (such as that shown above) marked with a "target board" icon (on the mini map). Through these, you will be able to access some sort of an interface that allows you to enter "instanced dungeons" related to that sector.
Metal Reaper Online - Mission BossMetal Reaper Online - Mission Results
Once in, you will be served with the usual assortment of "small fry" and a final "boss"...which upon killing, given a grade and some appropriate reward.

The important thing to note here that apart from having to meet the mission's pollution resistance requirement (to enter), you will also need to spend a certain amount of "mission points" as well.
The number of mission points that you have can be found at the bottom right corner of your game interface, has a capacity of twice your character's level and refreshes itself daily and/or whenever you level up.

Bounty Quests
Metal Reaper Online - Bounty Bulletin Board
Also lying around in the sectors are interactable billboards such as the one shown above.
However, access to them will only be granted to you at character level 19 though.
Metal Reaper Online - Bounty Hunt BoardMetal Reaper Online - Bounty Hunt Accept
Upon accessing them, you will be shown the billboard with a list of bounties and their individual short descriptions (if you hover your cursor over them).

From that point forth, all you need is to accept any one of the start the chase (provided that you've cleared its level requirement that is).
Metal Reaper Online - Bounty Black Flag
Once accepted, head on over to the sector indicated and search for a black flag (like as shown above). The location of this flag will be indicated on your mini-map as the form of a "wanted poster-like" icon.
Metal Reaper Online - Bounty CriminalMetal Reaper Online - Bounty Reward
Interact with the flag to spawn the NPC criminal and then proceed to either capture or kill it.
To capture, drop the criminal to low HP and press the associated "key" on your keyboard as instructed (most probably "E", if I'm not wrong).
After completing the task, return to any of the billboards to claim your reward. Its as simple as that.

Previous: MRO (Part Two)Next: MRO (Part Four)