Friday, January 30, 2015

ArcheAge (Part Two)

The Download
ArcheAge - Client Download
As I've already mentioned a couple of posts earlier, the downloading of ArcheAge's game client (via Glyph) for me was a little bit troublesome.

Owing to the fact that it simply refused to resume (whenever I had an error or have to disconnect myself), I was actually forced to acquire the client via alternative means...through a torrent set up by fellow players.
And it took me about 2 to 3 weeks of torrenting before I completed the download.
Anyway...hopefully by now, the bug should ought to have already been resolved. If not, then I guess you'll also have to follow what I did and go find some torrent that's still alive to get the game. But mind you though, the game's folder is currently sitting at a whooping 23.4 that's gonna freaking take a while I tell ya. ^_^;
When going about it using this "torrent" method, my advice for you is to install the Glyph manager and start the downloading process for ArcheAge. This will create the necessary folders to give you an idea of where to start copying and pasting the files that you've gotten from the torrent.

From there onwards, its just a matter of patching yourself up-to-date...which shouldn't take too long unless you've botched the job in shifting the game files. Or the torrent's too outdated.

Character Creation
As far as I can tell, the character creation in ArcheAge looks pretty RIFTish as well (but is much more detailed and pleasing to the eye).
  • Race
    Nuian AllianceHaranya Alliance
    ArcheAge - Race Nuian
    • Nui's Blessing (Buff)
      Favored by the Goddess of the Hereafter, Nuians receive extra benefits from visiting her realm, doubling the time their stats are increased after being resurrected.
    • Warrior Architects (Buff)
      Frequent rebellions and civil wars have led the Nuians to become quick builders, reducing construction time for houses and castles by 30%.
    ArcheAge - Race Firran
    • Catlike Reflexes (Buff)
      The Firran's quick reflexes allow them to twist their bodies as they fall and land more nimbly, decreasing fall damage by 20%.
    • Strong Claws (Buff)
      The Firran's long, non-retractable claws allow them to climb trees and ladders 30% faster.
    ArcheAge - Race Elf
    • Endurance Training (Buff)
      Trained for combat from the day they can walk, Elves possess increased physical ability. This stamina allows them to hold their breath underwater for an extra 20 seconds.
    • Lithe Flow (Buff)
      The decades spent around Gweonid Lake make most Elves talented swimmers, increasing their swimming speed by 5%.
    ArcheAge - Race Harani
    • Portal Mastery (Buff)
      The far-flung Harani empire has forced its people to master the use of portals for quick travel, reducing the cast time and cooldown on their "Recall" ability by 30%.
    • Jungle Tamers (Buff)
      Settling in the jungles of Mahadevi taught the Harani to be efficient in their labor, reducing the time required for logging trees and gathering herbs by 10%.
    Here again, we find that we have two "opposing sides" that are hostile towards each other. The player is offered a couple of races to choose from (well, for the time being, two per side actually)...and depending on which alliance the race is sided with, their starting continents will also be different.

    Aside from looking different, as well as being able to freely choose your gender, each race is also bestowed with two unique, non-critical (not game-changing), permanent buffs.
    Up until this point, everything sounds exactly like RIFT. Still...
    ArcheAge - Language SkillsArcheAge - Gibberish Shout
    However, if I'm not wrong, an interesting aspect that comes attached with this choice is that...unless you take the time to learn the other side's will literally be unable to understand what they've said. Everything from them comes out as gibberish in the chat window.
  • Appearance
    For this aspect of character creation, I guess a picture speaks a thousand words. Therefore, I'll let them do all the talking here.
    ArcheAge - Character Creation Hair
    ArcheAge - Character Creation EyesArcheAge - Character Creation Style
    ArcheAge - Character Creation SkinArcheAge - Character Creation Paint
    Just note though...that apparently...all of the appearance customization that your allowed to do here seems to be heavily restricted to your avatar's "head" only. At no point in time have I seen any options that allows us to tweak with our avatar's lower portion of the body (neck and below).
    ArcheAge - Character Detail Levels
    And maintaining the customary of RIFT Online, all of these (eye candy) don't really quite matter. Unless you take the time to zoom in for a close-up look at your avatar or others in detail, you will hardly notice much of a everything is rendered somewhat on the smaller side of things (or maybe its just the zoom out).
  • Skillset
    ArcheAge - Choosing First Skillset
    This last bit of character creation just deals with the choosing of your avatar's very first skillset (out of three which you'll eventually end up with at character level 10).

    And as far as this goes, its purely for combat/support purposes. You can take your time to pick whichever one that you've fancied as it shouldn't affect your gameplay...much.

    If in the unfortunate case that you've disliked what you've chosen, you can always go to the nearest "Priestess of Nui" (the one which you'll always see first whenever you've died and respawned) to swap (in or out) your choices.

Friday, January 23, 2015

ArcheAge (Part One)

ArcheAge is a Free-to-Play fantasy sandbox MMORPG from Trion Worlds and XLGAMES. In this MMORPG, there's no predefined paths of progression. Your free to choose your own way of playing the game...blah blah blah...
Aren't you getting bored seeing this kind of introduction, by now? Well I am...and it doesn't tell you much about the game let's just skip it.
After playing this game for about a month now, ArcheAge more or less reminds me of RIFT Online, quite frankly. Its like they "borrowed" certain ideas from RIFT, reskined it here and there, changed some of the way things work and voila...a new game.
How so you say?
ArcheAge - Skill Classes
Well, first of all, you'll find that the familiar three "souls" concept from RIFT is somewhat imported into this game as three "classes" or "skillsets". Though the actual skills and implementation is altered, the concept of focusing and/or dividing your skill points (earned via leveling up) into your chosen classes remains the same.
ArcheAge - World MapArcheAge - Haranya Continent
Next, the huge gameworld that you can explore called "Telara" (in RIFT) is made even bigger...way bigger here in ArcheAge.
Not that its a bad thing here of course.
There's now three huge continents, forcibly split by a massive body of water in the middle, waiting for you to discover. And each of these continents are then further sub-divided into smaller areas that are littered with monsters, npcs and quests.
ArcheAge - CityscapeArcheAge - Hills And Greenery
Note that although I call them "small area" here, they are still quite large enough so that it takes you a while to run from one area to the next. Not to mention that they do come with starkly differing scenery and climates as well.
Now just look at that. Aren't they beautiful? And its only on the lowest graphic settings. Would have looked even better had I got a more powerful PC for the job.
ArcheAge - Crafting
Crafting from RIFT seems to be also pulled in as well...but improved, expanded upon and made the focus of this game...together with trading, that is.
The main idea for this sandbox game seems to revolve around hauling of "specialty goods" that you've crafted in one area to another...for profit. And the further it is from the "source", the better your paid for the trouble.
And if you have to ask about this in further details? I'ld have to say that its kind of like your playing a little bit of a few games here (being lumped together).
ArcheAge - Hauling Trade PacksArcheAge - Hauling Trade Packs Sea Version
As mentioned, the concept of trading and hauling "specialty goods" seems to remind me of the time when I was playing games like "Silkroad Online" and "Uncharted Waters".
But in ArcheAge, its made even more complex because these "specialty goods" or "trade packs" (as we call them here) needs to be crafted.
ArcheAge - Public Estate Farming And RearingArcheAge - Private Estate Farming And Rearing
And to craft these trade packs, one will need to gather the necessary materials/ingredients first...which is where the farming and rearing concepts come in.
And be quite honest...oddly reminds me of "Farmville" and "Dragon Nest".
ArcheAge - Ynystere Crimson Rift Monsters
The last faint trace of RIFT Online actually comes from these "rifts" that sometimes open up in certain areas...and out of it pops hoards of crazy monsters.
Although that was the main attraction of RIFT Online, in ArcheAge's case, its more of just a side feature to add some diversity to the gameplay, nothing more.

Next: ArcheAge (Part Two)