Friday, December 19, 2014

FEAR Online (Part Three)

Gameplay (Continued)
The rest of the gameplay is just your run-of-the-mill FPS concepts (like Ghost Recon Online for instance).
FEAR Online - Store WeaponsFEAR Online - Store Gear
There's your familiar "grind/progression" routine of upgrading your avatar's damage capabilities or gaining of additional benefits/bonuses via the purchasing of a variety of weapons and gears at the in-game "Store".
Naturally, of course, these require you to level up your rank (before you can buy and use them) as well as needs in-game cash that you've earned from completing both PVE and/or PVP matches.
FEAR Online - Store Characters
And there's your offering to play as different persons...through the buying of different character looks.
FEAR Online - Psionic AbilitiesFEAR Online - Buying Psionic Ability
But the primary importance of acquiring these different characters isn't so much as for their looks (okay, okay...maybe it is...maybe...), but rather the amount of psionic ability slots that they possess.
Some of them have only one slot, while others can have up to three of these "open".
To these, you can equip various sorts of psionic abilities that you've purchased...thereby allowing your character to gain those benefits whilst your playing as them within the games.

But do note which particular game modes that your bringing these abilities into. They might not be enabled or active in all of the game modes. You will have to read the ability's description to find out.
FEAR Online - Crafting Grenade BowFEAR Online - Crafting N3
Other than that...there isn't much left to the game except for a "rudimentary" crafting feature whereby the players grind through and complete PVP/PVE missions for the chance to loot precious, rare ingredients which are needed for when they craft certain special weapons.

And from what I can tell, it should be safe to assume that the smaller the quantity of that "ingredient" which is needed to make that weapon, the "harder" it is to obtain it (through regular free-to-play means).
If I'm not wrong, there should likely be an easier method of obtaining these "ingredients" as well...most probably via the usage of the in-game "item mall" and "Aeria Points".
Anyway, all in all, if your playing it as just another FPS online game that you can while away your free time at, then by all means...do give FEAR Online a try. However, if your out chasing for the same kind of suspense and psychological thrill that you've had in the F.E.A.R. series of games, then your looking at the wrong online game, my friend.



Previous: FEAR Online (Part Two)

Friday, December 12, 2014

FEAR Online (Part Two)

Gameplay
FEAR Online - Game Lobby
The above shows the FEAR Online game lobby. On the left side are your usual FPS game modes while on the right...we have your Co-Op scenarios.
FEAR Online - Death MatchFEAR Online - Blood Lust
And since we're talking about FPS game modes here, I doubt it will require much explanation actually.

There's your typical two teams, X-a-side (X can be any number like 4, 6 or 8), the team to reach the designated number of kills first wins kind (death match)...there's your bomb defusals (demolition) and there's your knife-only matches (knife fight).

The only more peculiar one would be "Blood Lust", in which the players are allowed to transform into a hideous monster for a limited time duration (but ultimately still follows the regular death match rules).

During this transformation, although the player will have overwhelming damage capabilities and HP, its attacks will be reduced to a very short range (almost melee distance).
FEAR Online - Co-Op Tunnel
As for the co-ops, these are just PVE missions where you can play with up to 3 others to fight NPC mobs, clear the given objectives and make your way to the end of the scenario.

However, you must take note that these missions aren't really short and will take some time to finish (depending on the co-op). Furthermore, since you WILL need to complete them in one sitting, do make sure you have ample time on your hands or you will be forced to quit suddenly in the midst of one.
FEAR Online - Co-Op Check Point
And as far as I know, for any one co-op, the entire mission can be roughly broken down into multiple "sections"...each with its own checkpoints.
FEAR Online - Co-Op Player DeadFEAR Online - Co-Op Check Point 01
In between each "section", the players only have "one" life. Dying whilst in this section, will leave the player "hanging" in "Spectator Mode" for the rest of the section.

However, if even any one of your teammates makes it to the check point (for that section), all of those whom have died previously will immediately revive and continue on with the co-op. So don't quit even if your dead.
FEAR Online - Co-Op Player Revive
Alternatively, if you could make it to the "downed" player just in time (before he's truly dead), you can still revive the player there and then (instead of having to wait until the check point).
From what I can tell, there's no limit to the number of times that you can revive a person in this way. However, I have found it to be pretty difficult when trying to get a clear access to revive the person...especially when there's a crowd of monsters surrounding him (or you for that matter). So do take note of that.
But in such cases, the rescuer will have to do an on-the-spot decision I guess...whether its safe to try and save the player OR will it be more feasible to head for the check point (prioritize survival).
This...is a tough thing to make a call for. Sometimes, you would just have to take the risk and revive the person (instead of running away) so that you will have enough firepower to reach the end.
FEAR Online - Co-Op Reward
If you and/or your team manages to survive till the end (complete the scenario), you will each get a chance to choose an "item box" (that contains some random reward), some EXP as well as GP (in-game currency).

But there's a couple of things to note...

Though fun (at least initially), these co-ops are pretty much "fixed" and "linear". They do not offer much replay value when you've completed them once. You will mostly be grinding them just for the chance to loot some rare item rewards...which might be useful in the "crafting" of your own weapons.

However, for those hardcore "junkies" out there (looking for a challenge), these co-ops do come in varying difficulty levels.
FEAR Online - Difficulty Rotation
Each day or two, the difficulty level of the co-ops will rotate and change between 1-star to 3-stars. At 1-star level, the NPC mobs that you encounter are pretty mild and tame. But at 3-stars though, they WILL become your worst nightmare...practically at "hacking/cheating" level. But naturally, of course, the corresponding rewards that you might get will be better too.
FEAR Online - Operation PlansFEAR Online - Buying Operation Plans
Other than that, you will just need to remember that "Operation Plans" are required in order to enter and participate in these co-ops.

Upon the successful completion of a co-op, one of these operation plans will be consumed. If the co-op's a failure, none of them will be used though.
"Operation Plans" will automatically recharge itself once every 8 hours...and up to a maximum of 3 plans can be stored at any one time.

For extra plans, apart from waiting every 8 hours, you will have to resort to buying them from the "item mall" using "Aeria Points" (obtainable only by paying real life cash).


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