As far as gameplay is concerned, Metal Reaper Online actually doesn't stray too far off from typical shooters or even (for that matter) MMO games in general.
There's your usual assortment of quests, instanced dungeons and crafting of items.Apart from that, nothing too out of the ordinary or noteworthy to speak of. And for a mere client filesize of 1.1 GB, it shouldn't have been that much of a surprise anyway.
And just like all others, the general questing flow still revolves around following the main storyline plot (from sector to sector) and clearing the side quests (in each sector) while your at it.
However, putting the side quests aside (which mostly involves killing X of X or something similar), I somehow felt that the main storyline quest kind of lacked a sense of "coherence" to it.
Upon finishing with that, the story then leads you on into the "Tutorial" scene where your just another "rookie" in a boot camp...trying to get the hang of things.
Suddenly, the enemy nation, "Nix", mounts a massive attack upon the boot camp, puts everything into disarray and you find yourself in a messy situation where you either fight or die.
Nice storyline? Yea...that's what I thought too. It even had a nice sense of urgency to it as well.
But sadly, that's as far as it goes.
Ever since reaching Falorn Outpost, that very sense of urgency vanished all of a sudden. Maybe the enemy nation's massive army ceased their invasion, got killed by aliens, got spirited away or perhaps I've missed something vital, who knows?
The point is that I was no longer getting that feeling where I'm having a ton of enemies hot on my heels.Anyway, after getting to that point, everything just sort of wound down and things even got to a point where I found myself leisurely chasing after a bunch of kidnappers instead.
Apart from that, not much else to complain about, I guess.
Quite like Kingdom Under Fire II (that I've just recently went over), the instanced dungeons found in Metal Reaper Online also comes in the form of "Missions".
The important thing to note here though...is that apart from having to meet the mission's pollution resistance requirement (to enter), you will also need to spend a certain amount of "mission points" as well.
The number of mission points that you have can be found at the bottom right corner of your game interface, has a capacity of twice your character's level and refreshes itself daily and/or whenever you level up.
However, access to them will only be granted to you at character level 19 though.
From that point forth, all you need is to accept any one of the bounties...to start the chase (provided that you've cleared its level requirement that is).
To capture, drop the criminal to low HP and press the associated "key" on your keyboard as instructed (most probably "E", if I'm not wrong).After completing the task, return to any of the billboards to claim your reward. Its as simple as that.