Tuesday, November 1, 2011

BGO: Strike Craft Computer Modules (1/2)


Enhanced Sensor Module
(Increases Sensor Range)
An improved sensor system that extends the effective range at which targets can be detected, identified and selected.

Effect: Increases dradis range on system map
Level12345678910
Cost2,500 ty2,500 ty300 cu
2,500 ty
600 cu
2,500 ty
1,100 cu
2,500 ty
1,800 cu
2,500 ty
3,000 cu
2,500 ty
4,500 cu
2,500 ty
? cu
2,500 ty
? cu
2,500 ty
Dradis Range250.0277.8305.6333.3361.1388.9416.67444.44??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

Autopilot Module
(Automatically Steers Towards Target)
A limited autopilot system intended to act as a training aid and backup system for inexperienced pilots. When activated, the auto pilot will turn the ship towards the currently selected target.

Effect: Grants autopilot ability
Level12345678910
Cost2,500 ty2,500 ty300 cu
2,500 ty
600 cu
2,500 ty
1,100 cu
2,500 ty
1,800 cu
2,500 ty
3,000 cu
2,500 ty
4,500 cu
2,500 ty
? cu
2,500 ty
? cu
2,500 ty
Reload10.00 sec9.44 sec8.89 sec8.33 sec7.78 sec7.22 sec6.67 sec6.11 sec??
Power Cost25.00
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

Mineral Analysis Module
(Scans Asteroids for Resources)
A specialized sensor system that allows the mineral contents of asteroids and planetoids to be rapidly assessed and analyzed. In addition to the obvious efficiency benefits when mining, the system also allows pilots to identify resource-rich planetoids and call in mineral ships to exploit them.

Effect: Grants resource scan ability
Level12345678910
Cost2,000 ty2,000 ty75 cu
2,000 ty
300 cu
2,000 ty
750 cu
2,000 ty
1,100 cu
2,000 ty
1,900 cu
2,000 ty
3,000 cu
2,000 ty
? cu
2,000 ty
? cu
2,000 ty
Max Range2000.00
Reload1.00 sec
Power Cost50.0045.8341.6737.5033.3329.1725.0020.83??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

High Density Capacitor Module
(Increases Power Points)
Upgrades a ship's power storage capacity, allowing more power to be made available to high output systems such as electronic support and warfare emitters.

Effect: Increases maximum power points
Level12345678910
Cost3,000 ty3,000 ty300 cu
3,000 ty
600 cu
3,000 ty
1,100 cu
3,000 ty
1,800 cu
3,000 ty
3,000 cu
3,000 ty
4,500 cu
3,000 ty
? cu
3,000 ty
? cu
3,000 ty
Power Points5.005.566.116.677.227.788.338.89??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu


FTL Transponder Module
(Allows Squadron to Jump to Current Location)
An FTL transponder system allows a ship to expend an FTL transponder cell to broadcast detailed jump coordinate information to other ships in the same squadron. Those ships can then expend an FTL transponder cell to perform a jump to the broadcast location, rather than the standard jump points in a star system.

Effect: Grants FTL transponder ability (Requires FTL transponder cells as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,500 cu
10,000 ty
3,200 cu
10,000 ty
6,000 cu
10,000 ty
9,000 cu
10,000 ty
13,500 cu
10,000 ty
? cu
10,000 ty
? cu
10,000 ty
Reload120.00 sec113.33 sec106.67 sec100.00 sec93.33 sec86.67 sec80.00 sec73.33 sec??
Power Cost100.00
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

Auxiliary Power Module
(Recharges Power Points)
A secondary power distribution system that allows rapid recharging of a ship's storage capacity by expending opto-electric nuclear batteries. These 'power cells' are expensive to manufacture, and so are generally reserved for emergency situations where the demand from weapons and other systems exceeds the output of a ship's primary reactor core.

Effect: Grants auxiliary power ability (Requires light power cells as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,500 cu
10,000 ty
3,200 cu
10,000 ty
6,000 cu
10,000 ty
9,000 cu
10,000 ty
13,500 cu
10,000 ty
? cu
10,000 ty
? cu
10,000 ty
Powerpoint Restore+25.00
Reload60.00 sec56.67 sec53.33 sec50.00 sec46.67 sec43.33 sec40.00 sec36.67 sec??
Power Cost5.00
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

Module Hardening
(Protects Against Electronic Warfare Attacks)
Upgrades the electromagnetic shielding around computer and control systems and installs upgraded signal processing and intrusion countermeasures, increasing the ship's resistance to electronic warfare attacks of all kinds.

Effect: Increases firewall rating
Level12345678910
Cost3,000 ty3,000 ty300 cu
3,000 ty
600 cu
3,000 ty
1,100 cu
3,000 ty
1,800 cu
3,000 ty
3,000 cu
3,000 ty
4,500 cu
3,000 ty
? cu
3,000 ty
? cu
3,000 ty
Firewall Rating25.0027.7830.5633.3336.1138.8941.6744.44??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

Emitter Module
(Enhances Electronic Warfare Attacks)
Boosts the electromagnetic signal of computer and control systems and installs upgraded wavelength penetration and modulation, increasing the ship's electronic warfare capabilities.

Effect: Increases emitter rating
Level12345678910
Cost3,000 ty3,000 ty300 cu
3,000 ty
600 cu
3,000 ty
1,100 cu
3,000 ty
1,800 cu
3,000 ty
3,000 cu
3,000 ty
4,500 cu
3,000 ty
? cu
3,000 ty
? cu
3,000 ty
Emitter Rating25.0027.7830.5633.3336.1138.8941.6744.44??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu

E-war Module
(Enhances and Defends Against Electronic Warfare Attacks)
Combines improved electromagnetic shielding with a boost to computer and control systems and installs upgraded signal processing, penetration and intrusion countermeasures, increasing the ship's total electronic warfare capabilities.

Effect: Increases firewall and emitter rating
Level12345678910
Cost3,000 ty3,000 ty300 cu
3,000 ty
600 cu
3,000 ty
1,100 cu
3,000 ty
1,800 cu
3,000 ty
3,000 cu
3,000 ty
4,500 cu
3,000 ty
? cu
3,000 ty
? cu
3,000 ty
Emitter Rating12.5013.8915.2816.6718.0619.4420.8322.22??
Firewall Rating12.5013.8915.2816.6718.0619.4420.8322.22??
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementElectronics Operator-0Electronics Operator-1Electronics Operator-2Electronics Operator-3Electronics Operator-4Electronics Operator-5
*Tylium = ty     Cubits = cu