Saturday, September 24, 2011

BGO: Strike Craft Missile Launchers


HD-70P 'Lightning-P' Light Missile Launcher (Colonial)
Type BP 'Bereaver-P' Missile Launcher (Cylon)
(Precision Missile Launcher - Increased Critical Hit)
'P series' launchers feature precision acquisition and guidance hardware that attempts to identify and exploit vulnerable areas of targets. This general purpose system launches fast, agile missiles that offer tactical flexibility in a variety of combat situations.

Effect: Grants light missile attack that gains critical offense when upgraded (requires light warheads as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,200 cu
10,000 ty
3,000 cu
10,000 ty
4,500 cu
10,000 ty
7,500 cu
10,000 ty
12,000 cu
10,000 ty
18,000 cu
10,000 ty
30,000 cu
10,000 ty
Min Damage25.0
Max Damage50.0
Armor Piercing20.0
Min Range200.0
Max Range1000.0
Critical Offense100.0105.6111.1116.7122.2127.8133.3138.9144.4150.0
Reload10.0 sec9.4 sec8.9 sec8.3 sec7.8 sec7.2 sec6.7 sec6.1 sec? sec? sec
Power Cost20.018.917.816.715.614.413.312.2??
Firing Arc75.0 degrees
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementMissile Combat-0Missile Combat-1Missile Combat-2Missile Combat-3Missile Combat-4Missile Combat-5
*Tylium = ty     Cubits = cu

HD-70 'Lightning' Light Missile Launcher (Colonial)
Type B 'Bereaver' Missile Launcher (Cylon)
(General Purpose Missile Launcher)
Utilizing reliable "fire and forget" guidance technology, the missile systems used by colonial and cylon forces are excellent complements to cannons and effective weapons in their own right. This general purpose system launches fast, agile missiles that are ideally suited to combat with other strike craft.

Effect: Grants light missile attack (requires light warheads as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,200 cu
10,000 ty
3,000 cu
10,000 ty
4,500 cu
10,000 ty
7,500 cu
10,000 ty
12,000 cu
10,000 ty
18,000 cu
10,000 ty
30,000 cu
10,000 ty
Min Damage25.0
Max Damage50.0
Armor Piercing20.0
Min Range200.0
Max Range1000.01027.81055.61083.31111.11138.91166.71194.4??
Critical Offense100.0
Reload10.0 sec9.4 sec8.9 sec8.3 sec7.8 sec7.2 sec6.7 sec6.1 sec? sec? sec
Power Cost20.018.917.816.715.614.413.312.2??
Firing Arc75.0 degrees
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementMissile Combat-0Missile Combat-1Missile Combat-2Missile Combat-3Missile Combat-4Missile Combat-5
*Tylium = ty     Cubits = cu


HD-82 'Longbow' Light Missile Launcher (Colonial)
Type B1 'Stalker' Light Missile Launcher (Cylon)
(Long Range Missile Launcher)
An extended range missile system intended to provide strike craft with improved interception ability outside of autocannon engagement envelopes. Compared to general purpose systems, the missiles are slightly less agile and their guidance systems are slower to lock on, but remain extremely effective.

Effect: Grants long range light missile attack (requires light warheads as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,200 cu
10,000 ty
3,000 cu
10,000 ty
4,500 cu
10,000 ty
7,500 cu
10,000 ty
12,000 cu
10,000 ty
18,000 cu
10,000 ty
30,000 cu
10,000 ty
Min Damage25.0
Max Damage50.0
Armor Piercing20.0
Min Range200.0
Max Range1250.01286.11322.21358.31394.41430.61466.71502.8??
Critical Offense100.0
Reload12.0 sec11.3 sec10.7 sec10.0 sec9.3 sec8.7 sec8.0 sec7.3 sec? sec? sec
Power Cost20.018.917.816.715.614.413.312.2??
Firing Arc75.0 degrees
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementMissile Combat-0Missile Combat-1Missile Combat-2Missile Combat-3Missile Combat-4Missile Combat-5
*Tylium = ty     Cubits = cu

HD-82P 'Longbow-P' Light Missile Launcher (Colonial)
Type B1P 'Stalker-P' Light Missile Launcher (Cylon)
(Long Range Precision Missile Launcher - Increased Critical Hit)
'P series' launchers feature precision acquisition and guidance hardware that attempts to identify and exploit vulnerable areas of targets. This extended range system is intended to provide strike craft with improved interception ability outside of autocannon engagement envelopes.

Effect: Grants long range light missile attack that gains critical offense when upgraded (requires light warheads as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,200 cu
10,000 ty
3,000 cu
10,000 ty
4,500 cu
10,000 ty
7,500 cu
10,000 ty
12,000 cu
10,000 ty
18,000 cu
10,000 ty
30,000 cu
10,000 ty
Min Damage25.0
Max Damage50.0
Armor Piercing20.0
Min Range200.0
Max Range1250.0
Critical Offense100.0105.6111.1116.7122.2127.8133.3138.9144.4150.0
Reload12.0 sec11.3 sec10.7 sec10.0 sec9.3 sec8.7 sec8.0 sec7.3 sec? sec? sec
Power Cost20.018.917.816.715.614.413.312.2??
Firing Arc75.0 degrees
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementMissile Combat-0Missile Combat-1Missile Combat-2Missile Combat-3Missile Combat-4Missile Combat-5
*Tylium = ty     Cubits = cu

HD-96 'Nova' Light Missile Launcher (Colonial)
Type B2 'Ruiner' Light Missile Launcher (Cylon)
(Powerful Short Range Missile Launcher)
A specialized launcher system designed to allow strike craft to combat much larger ships by squeezing the equivalent of a heavy warhead into a light casing. With little space for guidance and propulsion, the resulting missiles must be used from very short ranges to be effective, but pack a massive punch.

Effect: Grants high yield light missile attack (requires light warheads as ammunition)
Level12345678910
Cost10,000 ty10,000 ty300 cu
10,000 ty
1,200 cu
10,000 ty
3,000 cu
10,000 ty
4,500 cu
10,000 ty
7,500 cu
10,000 ty
12,000 cu
10,000 ty
18,000 cu
10,000 ty
30,000 cu
10,000 ty
Min Damage75.0
Max Damage200.0
Armor Piercing50.0
Min Range200.0
Max Range600.0616.7633.3650.0666.7683.3700.0716.7??
Critical Offense100.0
Reload20.0 sec18.9 sec17.8 sec16.7 sec15.6 sec14.4 sec13.3 sec12.2 sec? sec? sec
Power Cost40.037.835.633.331.128.926.724.4??
Firing Arc75.0 degrees
Durability2500.02777.83055.63333.33611.13888.94166.74444.54722.25000.0
Skill RequirementMissile Combat-0Missile Combat-1Missile Combat-2Missile Combat-3Missile Combat-4Missile Combat-5
*Tylium = ty     Cubits = cu