HD-70P 'Lightning-P' Light Missile Launcher (Colonial)
Type BP 'Bereaver-P' Missile Launcher (Cylon)
(Precision Missile Launcher - Increased Critical Hit)
'P series' launchers feature precision acquisition and guidance hardware that attempts to identify and exploit vulnerable areas of targets. This general purpose system launches fast, agile missiles that offer tactical flexibility in a variety of combat situations.
Effect: Grants light missile attack that gains critical offense when upgraded (requires light warheads as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 25.0 | |||||||||
Max Damage | 50.0 | |||||||||
Armor Piercing | 20.0 | |||||||||
Min Range | 200.0 | |||||||||
Max Range | 1000.0 | |||||||||
Critical Offense | 100.0 | 105.6 | 111.1 | 116.7 | 122.2 | 127.8 | 133.3 | 138.9 | 144.4 | 150.0 |
Reload | 10.0 sec | 9.4 sec | 8.9 sec | 8.3 sec | 7.8 sec | 7.2 sec | 6.7 sec | 6.1 sec | ? sec | ? sec |
Power Cost | 20.0 | 18.9 | 17.8 | 16.7 | 15.6 | 14.4 | 13.3 | 12.2 | ? | ? |
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Missile Combat-0 | Missile Combat-1 | Missile Combat-2 | Missile Combat-3 | Missile Combat-4 | Missile Combat-5 |
HD-70 'Lightning' Light Missile Launcher (Colonial)
Type B 'Bereaver' Missile Launcher (Cylon)
(General Purpose Missile Launcher)
Utilizing reliable "fire and forget" guidance technology, the missile systems used by colonial and cylon forces are excellent complements to cannons and effective weapons in their own right. This general purpose system launches fast, agile missiles that are ideally suited to combat with other strike craft.
Effect: Grants light missile attack (requires light warheads as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 25.0 | |||||||||
Max Damage | 50.0 | |||||||||
Armor Piercing | 20.0 | |||||||||
Min Range | 200.0 | |||||||||
Max Range | 1000.0 | 1027.8 | 1055.6 | 1083.3 | 1111.1 | 1138.9 | 1166.7 | 1194.4 | ? | ? |
Critical Offense | 100.0 | |||||||||
Reload | 10.0 sec | 9.4 sec | 8.9 sec | 8.3 sec | 7.8 sec | 7.2 sec | 6.7 sec | 6.1 sec | ? sec | ? sec |
Power Cost | 20.0 | 18.9 | 17.8 | 16.7 | 15.6 | 14.4 | 13.3 | 12.2 | ? | ? |
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Missile Combat-0 | Missile Combat-1 | Missile Combat-2 | Missile Combat-3 | Missile Combat-4 | Missile Combat-5 |
Type B1 'Stalker' Light Missile Launcher (Cylon)
(Long Range Missile Launcher)
An extended range missile system intended to provide strike craft with improved interception ability outside of autocannon engagement envelopes. Compared to general purpose systems, the missiles are slightly less agile and their guidance systems are slower to lock on, but remain extremely effective.
Effect: Grants long range light missile attack (requires light warheads as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 25.0 | |||||||||
Max Damage | 50.0 | |||||||||
Armor Piercing | 20.0 | |||||||||
Min Range | 200.0 | |||||||||
Max Range | 1250.0 | 1286.1 | 1322.2 | 1358.3 | 1394.4 | 1430.6 | 1466.7 | 1502.8 | ? | ? |
Critical Offense | 100.0 | |||||||||
Reload | 12.0 sec | 11.3 sec | 10.7 sec | 10.0 sec | 9.3 sec | 8.7 sec | 8.0 sec | 7.3 sec | ? sec | ? sec |
Power Cost | 20.0 | 18.9 | 17.8 | 16.7 | 15.6 | 14.4 | 13.3 | 12.2 | ? | ? |
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Missile Combat-0 | Missile Combat-1 | Missile Combat-2 | Missile Combat-3 | Missile Combat-4 | Missile Combat-5 |
HD-82P 'Longbow-P' Light Missile Launcher (Colonial)
Type B1P 'Stalker-P' Light Missile Launcher (Cylon)
(Long Range Precision Missile Launcher - Increased Critical Hit)
'P series' launchers feature precision acquisition and guidance hardware that attempts to identify and exploit vulnerable areas of targets. This extended range system is intended to provide strike craft with improved interception ability outside of autocannon engagement envelopes.
Effect: Grants long range light missile attack that gains critical offense when upgraded (requires light warheads as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 25.0 | |||||||||
Max Damage | 50.0 | |||||||||
Armor Piercing | 20.0 | |||||||||
Min Range | 200.0 | |||||||||
Max Range | 1250.0 | |||||||||
Critical Offense | 100.0 | 105.6 | 111.1 | 116.7 | 122.2 | 127.8 | 133.3 | 138.9 | 144.4 | 150.0 |
Reload | 12.0 sec | 11.3 sec | 10.7 sec | 10.0 sec | 9.3 sec | 8.7 sec | 8.0 sec | 7.3 sec | ? sec | ? sec |
Power Cost | 20.0 | 18.9 | 17.8 | 16.7 | 15.6 | 14.4 | 13.3 | 12.2 | ? | ? |
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Missile Combat-0 | Missile Combat-1 | Missile Combat-2 | Missile Combat-3 | Missile Combat-4 | Missile Combat-5 |
HD-96 'Nova' Light Missile Launcher (Colonial)
Type B2 'Ruiner' Light Missile Launcher (Cylon)
(Powerful Short Range Missile Launcher)
A specialized launcher system designed to allow strike craft to combat much larger ships by squeezing the equivalent of a heavy warhead into a light casing. With little space for guidance and propulsion, the resulting missiles must be used from very short ranges to be effective, but pack a massive punch.
Effect: Grants high yield light missile attack (requires light warheads as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 75.0 | |||||||||
Max Damage | 200.0 | |||||||||
Armor Piercing | 50.0 | |||||||||
Min Range | 200.0 | |||||||||
Max Range | 600.0 | 616.7 | 633.3 | 650.0 | 666.7 | 683.3 | 700.0 | 716.7 | ? | ? |
Critical Offense | 100.0 | |||||||||
Reload | 20.0 sec | 18.9 sec | 17.8 sec | 16.7 sec | 15.6 sec | 14.4 sec | 13.3 sec | 12.2 sec | ? sec | ? sec |
Power Cost | 40.0 | 37.8 | 35.6 | 33.3 | 31.1 | 28.9 | 26.7 | 24.4 | ? | ? |
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Missile Combat-0 | Missile Combat-1 | Missile Combat-2 | Missile Combat-3 | Missile Combat-4 | Missile Combat-5 |