Strike Hull Plating
(Increases Hull Points)
Hull plating strengthens and reinforces a ship's hull with additional structural bracing and thicker plating over vital areas. The additional mass reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases hull points, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Hull Points | 45.0 | 50.0 | 55.0 | 60.0 | 65.0 | 70.0 | ? | ? | ? | ? |
Torque Factor | -1.0 | |||||||||
Acceleration | -0.2 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike Armor Plating
(Increases Armor Value)
Armor plating toughens a ship's hull with case hardened titanium alloy plating, making it more resistant to damage. The additional mass reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases armor value, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Armor Value | 4.5 | 5.0 | 5.5 | 6.0 | 6.5 | 7.0 | ? | ? | ? | ? |
Torque Factor | -0.5 | |||||||||
Acceleration | -0.4 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike HT Plating
(Increases Critical Defense)
High threat plating provides additional protection to vulnerable points in a ship's hull, reducing the chance of critical systems failure or secondary explosions from combat damage.
Effect: Increases critical defense
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Critical Defense | 7.5 | 8.3 | 9.2 | 10.0 | 10.8 | 11.7 | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike Composite Plating
(Increases Armor Value and Hull Points)
Composite plating uses a combination of case hardened titanium alloy plating and additional structural bracing to strengthen and toughen a ship's hull. The additional mass reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases armor value and hull points, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Hull Points | 22.5 | 25.0 | 27.5 | 30.0 | 32.5 | 35.0 | ? | ? | ? | ? |
Armor Value | 2.3 | 2.6 | 2.8 | 3.1 | 3.3 | 3.6 | ? | ? | ? | ? |
Torque Factor | -0.8 | |||||||||
Acceleration | -0.3 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike HT Hull Plating
(Increases Hull Points and Critical Defense)
High threat hull plating combines structural bracing and thicker plating with improved protection for vulnerable points in a ship's hull. The additional mass slightly reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases hull points and critical defense, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Hull Points | 30.0 | 33.3 | 36.7 | 40.0 | 43.3 | 46.7 | ? | ? | ? | ? |
Critical Defense | 2.5 | 2.8 | 3.1 | 3.3 | 3.6 | 3.9 | ? | ? | ? | ? |
Torque Factor | -0.7 | |||||||||
Acceleration | -0.1 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
(Increases Armor Value and Critical Defense)
High threat armor plating combines case hardened titanium alloy plating with improved protection for vulnerable points in a ship's hull. The additional mass slightly reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases armor value and critical defense, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Armor Value | 3.0 | 3.3 | 3.7 | 4.0 | 4.3 | 4.7 | ? | ? | ? | ? |
Critical Defense | 2.5 | 2.8 | 3.1 | 3.3 | 3.6 | 3.9 | ? | ? | ? | ? |
Torque Factor | -0.3 | |||||||||
Acceleration | -0.3 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike HT Composite Plating
(Increases Armor Value, Hull Points and Critical Defense)
High threat composite plating combines case hardened titanium alloy plating, reinforced structural bracing and improved protection for vulnerable points in a ship's hull. The additional mass reduces engine responsiveness and maneuvering ability, although skilled pilots can compensate to an extent with the appropriate training and experience.
Effect: Increases armor value, hull points and critical defense, reduces acceleration and torque
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | 2,100 cu 8,000 ty | 3,300 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Armor Value | 1.8 | 2.0 | 2.2 | 2.4 | 2.6 | 2.8 | ? | ? | ? | ? |
Hull Points | 18.0 | 20.0 | 22.0 | 24.0 | 26.0 | 28.0 | ? | ? | ? | ? |
Critical Defense | 1.5 | 1.7 | 1.8 | 2.0 | 2.2 | 2.3 | ? | ? | ? | ? |
Torque Factor | -0.6 | |||||||||
Acceleration | -0.2 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Armored Combat-0 | Armored Combat-1 | Armored Combat-2 | Armored Combat-3 | Armored Combat-4 | Armored Combat-5 |
Strike System Redundancy
(Increases Hull Point Recovery Rate)
Installs additional backup systems, bypasses and alternate control pathways throughout a strike craft's hull, increasing the speed at which a pilot can bring damaged systems back online after sustaining damage in combat.
Effect: Increases hull point recovery rate
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 300 cu 5,000 ty | 900 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
Hull Recovery | 0.5 /sec | 0.6 /sec | 0.6 /sec | 0.7 /sec | ? /sec | ? /sec | ? /sec | ? /sec | ? /sec | ? /sec |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Damage Control-0 | Damage Control-1 | Damage Control-2 | Damage Control-3 | Damage Control-4 | Damage Control-5 |
Strike Damage Control
(Repairs Hull Points)
A remotely operated system that allows strike craft pilots to reroute controls, replace critical components and perform other damage control tasks while in combat. Such repairs take time to complete, but can make the difference between victory and defeat in close battles.
Effect: Grants damage control system ability (requires strike dc packs as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 8,000 ty | 8,000 ty | 300 cu 8,000 ty | 1,200 cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty | ? cu 8,000 ty |
Hullpoint Restore | +50.0 | +55.6 | +61.1 | +66.7 | ? | ? | ? | ? | ? | ? |
Reload | 30.0 sec | |||||||||
Power Cost | 50.0 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Damage Control-0 | Damage Control-1 | Damage Control-2 | Damage Control-3 | Damage Control-4 | Damage Control-5 |
Strike Decoy Launcher
(Launches Anti-Missile Decoys)
The "fire and forget" guidance systems in use by most colonial and cylon missiles are reliable and effective, but have weaknesses that can be exploited. Decoy launchers allow a ship to make use of a variety of decoys and drones in order to defeat incoming missiles before they impact.
Effect: Grants light anti-missile decoy ability (requires light decoys as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,800 cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty |
Decoy Chance | 66.7% | |||||||||
Reload | 20.0 sec | 18.9 sec | 17.8 sec | 16.7 sec | ? sec | ? sec | ? sec | ? sec | ? sec | ? sec |
Power Cost | 40.0 | 37.8 | 35.6 | 33.3 | ? | ? | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Munition Launchers-0 | Munition Launchers-1 | Munition Launchers-2 | Munition Launchers-3 | Munition Launchers-4 | Munition Launchers-5 |
Strike Mine Launcher
(Launches Mines)
Mine launchers allow a ship to release a variety of different munitions that will automatically trigger if an enemy target comes into range. Hard to see or detect with dradis sensors, mines can inflict significant damage on unwary ships.
Effect: Grants light mine ability (requires light mines as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,500 cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty |
Min Damage | 50.0 | |||||||||
Max Damage | 100.0 | |||||||||
Armor Piercing | 20.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 0.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 40.0 sec | 37.8 sec | 35.6 sec | 33.3 sec | ? sec | ? sec | ? sec | ? sec | ? sec | ? sec |
Power Cost | 20.0 | 18.9 | 17.8 | 16.7 | ? | ? | ? | ? | ? | ? |
Firing Arc | 0.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Munition Launchers-0 | Munition Launchers-1 | Munition Launchers-2 | Munition Launchers-3 | Munition Launchers-4 | Munition Launchers-5 |