Ground Vehicles
Common
- Flash
- Two-seater
- One weapon mount
- Harasser
- Three-seater
- One weapon mount
- Lightning
- One-seater
- One weapon mount
- Sunderer
- Twelve-seater
- Two weapon mounts
Faction Specific
Prowler (TR) | Vanguard (NC) | Magrider (VS) | |||
- Two-seater | - Two weapon mounts |
Though all three are built for a common purpose, to act as the faction's main battle tank, they each have somewhat slightly different specs. For example, a Prowler boasts a higher top speed and its twin barrel cannons are capable of inflicting damage quicker than the other tanks. The Vanguard, on the other hand, is more heavily armored on its front, side and top compared to the other tanks, but is more slow-moving. As for the Magrider, though it is not as powerful as the Prowler or as durable as the Vanguard, it does have the best maneuverability and also the least main gun drop rate (arc in its trajectory).
Common
- Galaxy
- Twelve-seater
- Four weapon mounts
- Liberator
- Three-seater
- Three weapon mounts
Faction Specific
Mosquito (TR) | Reaver (NC) | Scythe (VS) | |||
- One-seater | - Two weapon mounts |
Being the faction's air superiority fighter, the Mosquito's, the Reaver's and the Scythe's main purpose is to lock down the airspace above a territory and deny opposing forces of their air support. However, with the right weapons and skills, they can also provide decent air-to-ground support such as performing a bombing run against ground targets using their high rate of fire cannons and missiles.
And just like the faction specific tanks, the Mosquito, the Reaver and the Scythe each have their unique differences in design, performance and handling. For instance, the Mosquito has the best acceleration and highest cruising speed amongst the three as well as a small frame (thus making it difficult to hit). The Reaver is more heavily-armored, has the most damaging cannons and also the fastest afterburners (good for a quick escape but sadly doesn't last long). And lastly, the Scythe has the best stability (when hovering) and also top-notch agility to perform wacky and insane aerial stunts.
Good-to-Know Stuff
A couple of things to note here with regards to ground vehicles and aircraft is that...first of all, any one of the infantry class units can drive or pilot a ground vehicle or aircraft (except for a MAX). But usually for convenience-sake, the driver or pilot would normally opt to become an Engineer for the ease of being able to just exit the vehicle and repair any damage sustained without the trouble of having to look for one.
Next, you may enter or exit a friendly ground vehicle or aircraft at will, via pressing "E" while facing it and being at close proximity, so long as it is not restricted or locked by its owner (menu can be accessed by pressing "PgDown").
And finally, while being inside of a vehicle, one may choose to switch between seating positions by pressing the keys F1 to F12 (which corresponds to the seats numbered 1 to 12). If unfortunately the seat is occupied, then the switch would not take place until the person in that seat agrees to the swap.
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