Friday, April 26, 2013

PlanetSide 2 (Part Five)

Base Installations
Regardless of it being a small outpost, a large outpost or a huge facility, you are bound to find some of these terminal thingys in them. Apart from memorizing their functions, another important point to note is that these terminals are destroyable (anything from a couple of rockets to four or five clips of ammunition should do the trick) and also hackable (by a certed infiltrator).

And while it is needless to say that an Engineer can repair any destroyed friendly terminal, to recover a hacked terminal you will need to either re-hack it or destroy it and then repair. However, there currently appears to be a bug whereby if an enemy infiltrator hacks a terminal and then destroys it, you would be unable to recover that terminal (no console to hack and cannot repair enemy's installations) apart from losing that territory and then reclaiming it.

PlanetSide 2 - Aircraft TerminalAircraft Terminal PlanetSide 2 - Aircraft Terminal Icon
The Aircraft Terminal allows the person accessing it to customize and spawn fighter-type aircraft such as Liberator and faction specific fighters (Mosquito, Reaver & Scythe).
PlanetSide 2 - Equipment TerminalEquipment Terminal PlanetSide 2 - Equipment Terminal Icon
The Equipment Terminal allows the person accessing it to switch to one of the five infantry unit classes, re-equip as a MAX, change loadouts or simply to resupply themselves.
PlanetSide 2 - Galaxy TerminalGalaxy Terminal PlanetSide 2 - Galaxy Terminal Icon
The Galaxy Terminal, as its name suggests, allows the person accessing it to customize and spawn the transport-type aircraft, Galaxy.
PlanetSide 2 - Ground Transport TerminalGround Transport Terminal PlanetSide 2 - Ground Transport Terminal Icon
The Ground Transport Terminal is a "sub-version" of the Ground Vehicle Terminal. It is usually found in the smaller, rural outposts and allows the person accessing it to customize and spawn specifically, ground transports such as Flash and Sunderer only.
PlanetSide 2 - Ground Vehicle TerminalGround Vehicle Terminal PlanetSide 2 - Ground Vehicle Terminal Icon
The Ground Vehicle Terminal allows the person accessing it to customize and spawn all ground vehicle types including combat tanks and transports.
PlanetSide 2 - Warpgate TerminalWarpgate Terminal PlanetSide 2 - Warpgate Terminal Icon
The Warpgate Terminal allows the person accessing it to warp to either one of the three continents, Indar, Esamir, Amerish as well as to the VR Training Center.

Turrets are usually found mounted on some high platform or on an elevated plain in order to guard the perimeters of/entry points to outposts and bases. And similar to the terminals, these turrets are also destroyable and hackable.

As far as I know, destroying one turret would require the use of explosive weaponry like rocket launchers, C4 explosives, cannon shells from tanks and perhaps maybe...just maybe grenades as they are treated like an armored vehicle by the game system (thus are impervious to ordinary infantry firearms).
Aspis Phalanx Turret [Anti-Aircraft]
The Aspis Phalanx Turret launches 20mm explosive shells into the sky that burst within proximity of aircraft.
PlanetSide 2 - Aspis Phalanx Turret LookPlanetSide 2 - Aspis Phalanx Turret HUD
Spear Phalanx Turret [Anti-Vehicle]
The Spear Phalanx Turret is capable of rapidly firing 120mm AP tank rounds that is damaging to heavily armored targets.
PlanetSide 2 - Spear Phalanx Turret LookPlanetSide 2 - Spear Phalanx Turret HUD
Xiphos Phalanx Turret [Anti-Infantry]
The Xiphos Phalanx Turret is armed with two high accuracy gatling guns that are capable of shredding infantry.
PlanetSide 2 - Xiphos Phalanx Turret LookPlanetSide 2 - Xiphos Phalanx Turret HUD

Generators & Force Fields
Generators and force fields are two entities that are interrelated to one another. In essence, the generator produces the energy needed to power up a force field. And by destroying the generator, you can disable the force field that is preventing you from gaining entry to the facility or a vital structure.

To destroy a generator, you will only need to get close to it and then overload it by pressing and holding "E" (just like you would when accessing any other consoles). A countdown timer will then appear to announce the time left until it explodes. Likewise, in order to re-stabilize the overloaded generator, the defenders will need to get close and then access the same console (by pressing and holding "E") to shutdown the timer. can kindda think of it as "Bombing-n-Defusal" in Counter-Strike.
GeneratorForce FieldInfo
PlanetSide 2 - Anti-Vehicle GeneratorPlanetSide 2 - Anti-Vehicle Force FieldThis force field is usually found at the outer perimeters of a facility. It kind of acts like a fence to prevent hostile vehicles from entering the premises.
PlanetSide 2 - Horizontal Field GeneratorPlanetSide 2 - Horizontal and Vertical Force FieldThe horizontal field generator powers the horizontal portion of the force field. Destroying it would weaken the force field.
PlanetSide 2 - Vertical Field GeneratorThe vertical field generator powers the vertical portion of the force field. Destroying it would weaken the force field.
PlanetSide 2 - SCU GeneratorPlanetSide 2 - SCU Force FieldThis force field shields the Spawn Control Unit (SCU) from hostile enemies, preventing them from entering and overloading the SCU.
Not ApplicablePlanetSide 2 - Spawn ShieldThis force field permanently shields the room from hostile enemies. Entry into the said structure is purely defenders only.

The following are a couple of more base installations that cannot be categorized easily but are nonetheless still important in their functions.
PlanetSide 2 - Aircraft Resupply Landing PadAircraft Resupply Landing Pad
The Aircraft Resupply Landing Pad serves the purpose of re-arming all friendly aircraft that lands upon the pad.
PlanetSide 2 - Foothold Flip SwitchFoothold Flip Switch
The Foothold Flip Switch (something I casually nicknamed for this unknown point) allows the attacking faction to gain a foothold when sieging a very large base. Like a control point, a capture bar will initiate when you stand close to it. And once captured, all surrounding terminals controlled by it will become your faction's.
PlanetSide 2 - Jump PadJump Pad
The Jump Pad serves to propel an infantry rapidly from one fixed point to another fixed point. By just walking onto the pad itself, it will automatically launch you towards the other fixed point and vice-versa.
PlanetSide 2 - Spawn Control UnitSpawn Control Unit
Found mostly in large facilities, the Spawn Control Unit governs the ability for players to spawn within that facility. It can be destroyed by overloading it in exactly the same way as a generator. Once destroyed, defenders can only head there from the nearest spawn point or deployed Sunderer.
PlanetSide 2 - TeleporterTeleporter
Just like a Jump Pad, the Teleporter works to teleport an infantry from one fixed point to another fixed point and vice-versa. Basically, think of it as kind of like an elevator without the hassle of moving in between. Step into it and you will be warped to the other point.
PlanetSide 2 - Vehicle Resupply TowerVehicle Resupply Tower
The Vehicle Resupply Tower serves the purpose of re-arming all friendly ground vehicles in close proximity to it.

Previous: PlanetSide 2 (Part Four)Next: PlanetSide 2 (Part Six)