To look for a new game or learn how to play one, use the links to my game articles/guides.
If your looking for more game-specific info, then use the labels at the end of a post.
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Defiance
A sci-fi MMO third person shooter with decent cutscenes and an intriguing storyline. This is one good game to try out regardless of whether your a fan of its TV series or not...
RIFT
Set in the unique fantasy world of Telara, players of RIFT Online will be expected to fend off constant invasions by myriads of monsters, from other planar dimensions, via closing mysterious portals called Rifts.
Onigiri Online
Although Onigiri Online's mostly about running around following the main storyline and repetitive clearing of dungeons, but the way they've chosen to present things gives (it) a rather entertaining sense of progression, that somewhat makes the game more enjoyable and less of a grind.
APB Reloaded
APB Reloaded is sort of a "free and easy" third person shooter kind of game.
Its gameplay (semi-) parallels those "open-ended" games, such as "Grand Theft Auto", where you get to run around a cityscape filled with NPCs walking and driving all over the place.
ArcheAge
A Free-to-Play fantasy sandbox MMORPG where there's no predefined paths of progression and your free to choose your own way of playing the game.
However, being a sandbox, the game can be pretty heavy on the grinding though. So consider yourself warned...
Star Trek Online
Whilst not a bad game to play, I kind of find that after the initial freshness is gone, what's leftover is just a repetitive grinding to upgrade your starship, your equipment, your bridge officers and duty officers...
Nonetheless, following the storyline is still pretty fun in my opinion...so do give my articles a read and decide for yourself.
Star Wars The Old Republic
Star Wars - The Old Republic (SWTOR) is a game that I reckon you wouldn't regret downloading despite its filesize. There is plenty of stuff in the game for you to do so much so that it ought to give you a good deal of entertainment.
Just the sound of it should strike fear into the hearts of many. Battleships have the most amount of space for modules and He3 storage. And with the widest variety of hull types out of the three classes, Battleships can be the most versatile ship type in Galaxy Online II.
These monstrous beings can take the most punishment and are often used as tanks in the battlefields of space. They are, however, painfully long and expensive to make.
Battleships are ideal against Cruisers and yet can hold against Frigates despite being disadvantaged.
Ship
Hull
Against (Damage Type)
Chrome
Nano
Neutralizing
Regen
Heat
Kinetic
Magnetic
Explosive
Estrella
Howler
Tiamat
●
✔
✓
✗
✘
Nettle
Palenka
Alliance Admiral
●
✓
✗
✘
✔
Diaz
Cerberus
Presidio of Glory
●
✗
✘
✔
✓
RV766 The Explorer
Whirlpool
Genesis
Aggressive Warlord
●
✘
✔
✓
✗
✓ - Good
✔ - Very Good
✗ - Bad
✘ - Very Bad
Depending on whether you like your Battleships going up close and personal in a fight or whether guerrilla warfare is more of your style, you can be sure there will be a ship design fit for it.
If you prefer close range battles, you might opt to use Chrome or Regen hulls and arm them with Ballistics and Directional weapons. If you prefer long range, you can choose Nano or Neutralizing hulls and equip them with Missiles or Ship-based weapons.
Perhaps you would like to give your opponents a hard time? Just mix and match your hull types and slap on some shields. You can be sure that the opponent's weapons won't be effective against all of your ships.
Cruisers are supposedly your mid-sized ships which serve the purpose of swatting pesky Frigates off the backs of Battleships. Cruisers have a small bonus in attacking and defending against Frigates.
Despite being slightly slower and having less shield points than Frigates, Cruisers have more space for modules and He3 storage. This advantage more than makes up for the handicap. With the right tech and ship design, Cruisers are generally more sturdy and can last longer than Frigates in battles.
Ship
Hull
Against (Damage Type)
Chrome
Regen
Heat
Kinetic
Magnetic
Explosive
Typhoon
Duke
Watchman
Wraith
Nicholas
Industrial Ship
Quick Assault
Nihelbet
●
✔
✓
✗
✘
Bombardier
The Shuttler
Spinner
Encratos
Helena
Bolencia Warship
Striking Sword
●
✘
✔
✓
✗
✓ - Good
✔ - Very Good
✗ - Bad
✘ - Very Bad
According to the breakdown above, Cruisers guard well against kinetic type weapons, but may do well or poorly against heat and magnetic types (depending on hull).
Against Frigates which are typically armed with Ballistic or Directional weapons, Cruisers with chrome hull would perform slightly better than those with regen hull.
Ideally, Cruisers should be taken out with explosive type weapons (Missiles), however we must take into consideration that missiles have a longer cooldown.
Compared to Frigates, Cruisers are more suitable for short range clashes as they will stay well under the firing range of missiles (their weakness). With this in mind, it might be more suitable to arm Cruisers with Ballistic and Directional weapons instead.
Frigates are agile ships useful at taking out the heavier and more expensive Battleships. Although they are good at that, Frigates can't take as much punishment as Battleships can.
They have excellent shields and an innate critical hit bonus. However, they have the lowest amount of space for modules and He3 storage. Once their shields are gone, you will find that they can be surprisingly fragile.
Furthermore, with this low amount of space, their choices of arsenal is severely limited to Ballistic and Directional weapons. Unless of course your willing to sacrifice precious space to install He3 storage modules.
Against the wide variety of Battleship hulls, you might find that the effectiveness of your Frigates can be a hit or miss. This of course practically negates the damage bonus Frigates have against Battleships.
Without making it up in numbers, Frigates will most probably be having a hard time going against Cruisers.
Ship
Hull
Against (Damage Type)
Nano
Neutralizing
Heat
Kinetic
Magnetic
Explosive
Weikes
Valkyrie
Space Hunter
Devourer
Cybra
Hedgehog
Daybreak
Shadow Guardian
●
✓
✗
✘
✔
Air Wanderer
GoGetter
Sparrow
Polymesus
Hamdar
Fleetfoot
Last Stand
●
✗
✘
✔
✓
✓ - Good
✔ - Very Good
✗ - Bad
✘ - Very Bad
Frigates have only two classes of hull types - Nano or Neutralizing. And if you look at the table drawn up above, you will find that it would generally be a bad idea to use explosive type weapons against them. When going up against Frigates, an optimal choice would be to load your ships with kinetic weapons.
And with players primarily preferring ballistics due to its zero cooldown, Frigates are surprisingly vulnerable in short range clashes. The fight may have already been lost before it even started.
If you like games where your character is darn cute-looking, you should give Dragonica a check.
Dragonica, also known as Dragon Saga, is a free-to-play 3D side-scrolling MMORPG (massively multiplayer online role-playing game) developed by Barunson Interactive.
At the beginning of the game, players are asked to choose between one of the two races, Human or Drakan. Depending on which race you chose, the jobs you have access to will be different. Humans have four jobs to choose from, Warrior, Magician, Archer and Thief. Drakans on the other hand have fewer options, only Summoner and Twin Fighter. What's more, the Drakan jobs are gender-locked with Summoners being male and Twin Fighters being female.
Like most other MMORPGs, you will have to accumulate levels in order to advance into deeper specialties with more abilities and skills. And interestingly, each job is vastly different and have their own unique skill tree in which players place acquired skill points into to gain new skills or enhance already acquired ones.
With different jobs having a different skill set, the combat style of each job is totally different and is guaranteed to give players a unique experience.
Although there is a character stats window, there are no stat points for you to allocate to your character when you level up. All these stat points are hidden and distributed automatically for you.
Without having to worry about stat points allocation, you can focus all your attention on which skills to learn.
Although the game is said to be 3D, the scope of movement is mainly focused on the horizontal axis.
Depending on which map you are in, the vertical and depth movement may be limited. In general, the larger the map, the more freedom of movement you have in the three axes.
For instance, town maps are generally larger and allows for more movement in the three axes while monster maps might be smaller and thus are more restricted.
Combat in Dragonica is much like arcade styled side-scrollers. Moves are performed in real-time but with focus on the use of skills. Naturally, these skills have cooldowns, but with the right skill sets, players can perform ground and aerial combos which will render enemies incapable of retaliating.
While hunting in the regular maps, players can gain treasure boxes when they successfully accumulate certain number of monster kills. These treasure boxes will randomly give items like Gada Coins, Weapon Enhancement Powders, Armor Enhancement Powders or even weapons and equipments.
Apart from regular monster grinding, there is also a large number of quests and mission dungeons for a player to complete co-operatively with others.
The entrances to these dungeons are littered randomly around the world of Dragonica. And for easy recognition, they are marked as a huge padlock on the mini map.
Each of these dungeons is guarded by a "boss" monster. Upon killing it, you will be rewarded with bonus experience and random items.
Depending on the rank you received, the amount of bonus experience and number of items you get will differ. The rank is of course calculated from various factors like, your level, the monsters' levels, the dungeon difficulty and how much you contributed to killing the monsters in the dungeon.
Sometimes, if your lucky enough, you may even get set items from these dungeon runs.
As you equip more of these items from the same set, your character will gain additional stat bonuses like extra agility or accuracy.
And while we're talking about items, you ought to know that there are various things you can do to your equipment, in Dragonica, to enhance their capabilities.
Firstly, you can enchant (upgrade) your equipment. The upgrading is done using weapon or armor enhancement powders (depending upon the equipment your upgrading). Upgraded weapons will increase in ATK (Attack) and MATK (Magic Attack) while upgraded armors will increase in DEF (Defense) and MDEF (Magic Defense).
And for weapons, upgrading it to +4 and beyond will give it a glow (+4: Yellow, +8: Azure, +12: Light Red). However, do note that increasing upgrades will increase the risks of the item breaking or being downgraded back to 0.
Next, you can soul-craft your equipment. To soul-craft your equipment, you will need souls. These souls are obtained from dismantling items which contains soulforce. When you soul-craft your equipment, they will give you bonus stat points (VIT, INT, STR, or AGI).
Finally, you can socket your equipment with cards made from crafting. Not much is known about this at the moment because I have yet to lay my hands on such a card. Apparently, the crafting process is pretty complicated, requiring crafted items from different crafting categories.
To add to this difficulty, our character is strongly discouraged from learning multiple crafting skills. Additional crafting skills are increasingly expensive and time consuming to learn and level. Yet, to actually produce a sellable end-product would require us to learn AT LEAST three crafting skills (One gathering skill, one refining skill and one production skill).
Generally, the crafting process starts from the gathering of raw resources to the refining of them and finally using the refined resources to craft actual products. However, these crafted products aren't weapons or armors which you can use. They are simply items which you can apply on your existing equipment to improve, modify or shift their enhancements.
To learn these crafting skills, find the Production Maestro, Midas in the Port of Winds. You will need to buy the necessary crafting tools from him too.
Next, equip the gathering tool you have bought and enter the portal named "Port of Winds [Windy Farm]" right behind his back. You will need to position yourself at the correct location to start the gathering process. (Press "H" and right click on the gathering skill icon.)
Once you have gathered enough raw resources, you will need to go to your "MyHome" to access the crafting machine which refines your raw resources. The cost of getting your own home is 20 gold plus a weekly rental fee of 5% the cost. And with the costs of buying the crafting machines, you will need quite a sizable amount of money in order to start crafting.
Finally, with the refined resources in hand, you will need to get back to Midas to start the production process. (And frankly speaking, taking all this trouble just to get these end-products, they had BETTER be worth the time and money spent.)
For hardcore gamers, all these features would probably sound very interesting. However, for casual gamers, we're probably better off ignoring this whole crafting thingy. You can probably live without them.
For the most of it, Dragonica tends more towards the adventuring aspect rather than PVP. The world of Dragonica features two huge continents, El Grego and Fearas. The two continents are further divided into different sections and within these sections are smaller areas and towns that are interlinked. With these many places to go to, you can be sure that the explorer in you is satisfied.
However, I doubt I can say much for the blood-thirsty peeps out there. There is some PVP content in Dragonica, but it isn't grand in any way.
The first type of PVP is where the player can enter a room to battle other players. This is done via clicking on the "PVP" button at the lower right hand corner of the screen. Upon entering the PVP lobby, you can decide which rooms to enter or create your own (Each room can hold a maximum of 10 players). Basically, its just single or group battles with conditions of either death match or last man standing.
The second type of PVP is called Emporia Wars. In this type of PVP, guilds are pitted against guilds in a single elimination tournament fight. Winners of the tournament will gain the right to hold a castle for one week. (The perks of holding a castle is as shown in the second picture.)
All-in-all, if you like controlling cute avatars and have the heart of an explorer, by all means give Dragonica a try. If however, there is a blood-thirsty killer lurking inside you, I would suggest that you look elsewhere. Dragonica might not be the game for you.
Example:
Frigates attacking on Cruisers will deal 5% less damage than normal while attacking on Battleships will deal 5% more damage than normal.
Frigates defending from Cruiser attacks will suffer 5% more damage than normal, but will suffer 5% less damage when defending from Battleship attacks.
Damage Type
Damage Type
Hull Type
Chrome
Nano
Neutralizing
Regen
Light
Explosive
+50%
-50%
-25%
-90%
Heat
-50%
-25%
+50%
-90%
Kinetic
-25%
+50%
-50%
-90%
Magnetic
+50%
-50%
-25%
-90%
Example:
Explosive type damage will deal 50% more on ships with chrome hull, 50% less on ships with nano hull, 25% less on ships with neutralizing hull and normal damage on ships with regen hull.
All damages regardless of damage type will deal 90% less on ships with light hull.
Commander
Proficiency Level
Weapon
Ship
Damage Taken
Damage Dealt
D
-30%
+10%
-10%
C
-10%
+5%
-5%
B
A
+10%
-5%
+5%
S
+30%
-10%
+10%
Example:
A commander with Ballistic Proficiency Level "S" will deal 30% more damage using ballistic weapons.
A commander with Cruiser Proficiency Level "S" will take 10% less damage and deal 10% more damage when commanding Cruisers.
Fleet Formation
Position
Defending
Front Row
Middle Row
Back Row
A
t
t
a
c
k
i
n
g
Front Row
-10%
-25%
Middle Row
-10%
-20%
-35%
Back Row
-25%
-35%
-50%
Example:
Ships firing from the front row will maintain 100% of their damage output, but will not have any defensive bonus.
Ships firing from the middle row will deal only 90% of their damage output, but will have a 10% defensive bonus.
Ships firing from the back row will deal only 75% of their damage output, but will have a 25% defensive bonus.
Attacked from the
Front
Sides
Rear
Ships will not suffer any
penalty when attacked
from the front.
Ships will suffer 20% more
damage when attacked
from the sides.
Ships will suffer 10% more damage
and a 50% decrease in stability
when attacked from the rear.
Note:
Depending on where your attacked from, your front, middle and back rows will change accordingly. So ships placed in the front row might not always be in front!