Base Installations
Terminals
Regardless of it being a small outpost, a large outpost or a huge facility, you are bound to find some of these terminal thingys in them. Apart from memorizing their functions, another important point to note is that these terminals are destroyable (anything from a couple of rockets to four or five clips of ammunition should do the trick) and also hackable (by a certed infiltrator).
And while it is needless to say that an Engineer can repair any destroyed friendly terminal, to recover a hacked terminal you will need to either re-hack it or destroy it and then repair. However, there currently appears to be a bug whereby if an enemy infiltrator hacks a terminal and then destroys it, you would be unable to recover that terminal (no console to hack and cannot repair enemy's installations) apart from losing that territory and then reclaiming it.
Aircraft Terminal The Aircraft Terminal allows the person accessing it to customize and spawn fighter-type aircraft such as Liberator and faction specific fighters (Mosquito, Reaver & Scythe). |
Equipment Terminal The Equipment Terminal allows the person accessing it to switch to one of the five infantry unit classes, re-equip as a MAX, change loadouts or simply to resupply themselves. |
Galaxy Terminal The Galaxy Terminal, as its name suggests, allows the person accessing it to customize and spawn the transport-type aircraft, Galaxy. |
Ground Vehicle Terminal The Ground Vehicle Terminal allows the person accessing it to customize and spawn all ground vehicle types including combat tanks and transports. |
Warpgate Terminal The Warpgate Terminal allows the person accessing it to warp to either one of the three continents, Indar, Esamir, Amerish as well as to the VR Training Center. |
Turrets
Turrets are usually found mounted on some high platform or on an elevated plain in order to guard the perimeters of/entry points to outposts and bases. And similar to the terminals, these turrets are also destroyable and hackable.
As far as I know, destroying one turret would require the use of explosive weaponry like rocket launchers, C4 explosives, cannon shells from tanks and perhaps maybe...just maybe grenades as they are treated like an armored vehicle by the game system (thus are impervious to ordinary infantry firearms).
Aspis Phalanx Turret [Anti-Aircraft] The Aspis Phalanx Turret launches 20mm explosive shells into the sky that burst within proximity of aircraft. |
Spear Phalanx Turret [Anti-Vehicle] The Spear Phalanx Turret is capable of rapidly firing 120mm AP tank rounds that is damaging to heavily armored targets. |
Xiphos Phalanx Turret [Anti-Infantry] The Xiphos Phalanx Turret is armed with two high accuracy gatling guns that are capable of shredding infantry. |
Generators and force fields are two entities that are interrelated to one another. In essence, the generator produces the energy needed to power up a force field. And by destroying the generator, you can disable the force field that is preventing you from gaining entry to the facility or a vital structure.
To destroy a generator, you will only need to get close to it and then overload it by pressing and holding "E" (just like you would when accessing any other consoles). A countdown timer will then appear to announce the time left until it explodes. Likewise, in order to re-stabilize the overloaded generator, the defenders will need to get close and then access the same console (by pressing and holding "E") to shutdown the timer. Well...you can kindda think of it as "Bombing-n-Defusal" in Counter-Strike.
Others
The following are a couple of more base installations that cannot be categorized easily but are nonetheless still important in their functions.
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