Light Drive Overcharger
(Increases Speed and Boost Speed)
Installs upgraded components and high capacity power conduits that, in combination with precision tuning, allow a strike craft's sublight drive to be pushed beyond the original specs, significantly increasing the thrust produced.
Effect: Increases speed and boost speed
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 300 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
Boost Speed | 1.3 | 1.4 | 1.6 | 1.7 | 1.9 | 2.0 | ? | ? | ? | ? |
Speed | 1.3 | 1.4 | 1.6 | 1.7 | 1.9 | 2.0 | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Engineering-0 | Engineering-1 | Engineering-2 | Engineering-3 | Engineering-4 | Engineering-5 |
Light Turbo Boosters
(Increases Acceleration and Boost Speed)
Boosters give a ship a temporary and powerful increase in speed by redirecting tylium reactor plasma through the sublight drive chambers to create additional thrust. Upgrading the plasma conduits and reinforcing the drive chamber increases the thrust still further and improves overall acceleration.
Effect: Increases acceleration and boost speed
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 300 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
Boost Speed | 2.5 | 2.8 | 3.1 | 3.3 | 3.6 | 3.9 | ? | ? | ? | ? |
Acceleration | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Engineering-0 | Engineering-1 | Engineering-2 | Engineering-3 | Engineering-4 | Engineering-5 |
Light Gyro-stabilization
(Increases Turn Rate)
Gyro-stabilization gives the ship increased maneuverability and a tighter turning radius. In combat this added mobility helps pilots get a jump on enemy ships and fly nimbly through crowded environments like asteroid fields.
Effect: Increases turn rate
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 450 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
Turn Rate | 2.5% | 2.8% | 3.1% | 3.3% | 3.6% | 3.9% | ? | ? | ? | ? |
Torque Factor | 2.5 | 2.8 | 3.1 | 3.3 | 3.6 | 3.9 | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Piloting-0 | Piloting-1 | Piloting-2 | Piloting-3 | Piloting-4 | Piloting-5 |
(Increases Avoidance of Cannon Fire)
Modifies the reaction control system to allow higher operating pressures, increasing responsiveness and allowing pilots to make more extreme evasive actions. This improves a ship's ability to avoid incoming enemy cannon fire.
Effect: Increases avoidance, making a ship harder to hit with cannons
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 450 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
Avoidance | 15.0 | 16.7 | 18.3 | 20.0 | 21.7 | 23.3 | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Piloting-0 | Piloting-1 | Piloting-2 | Piloting-3 | Piloting-4 | Piloting-5 |
Light FTL Couplings
(Increases FTL Jump Range)
Increases the stability and power output of a ship's faster than light drive, increasing the maximum range a ship can cover in a single "jump" and increasing the strategic options available to it.
Effect: Increases FTL range
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 450 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
FTL Range | 0.5 LY | 0.6 LY | 0.6 LY | 0.7 LY | 0.7 LY | 0.8 LY | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Navigation-0 | Navigation-1 | Navigation-2 | Navigation-3 | Navigation-4 | Navigation-5 |
Light FTL Power Regulators
(Reduces Tylium Cost of FTL Jumps)
Increases the efficiency of a ship's faster than light drive, allowing it to burn through less tylium on each FTL "jump". Power regulators allow small ships to spend more time away from the support of larger ships and bases, increasing their ability for long range scouting and patrol missions.
Effect: Reduces tylium cost of FTL jumps
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 450 cu 5,000 ty | 900 cu 5,000 ty | 1,500 cu 5,000 ty | 2,300 cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty | ? cu 5,000 ty |
FTL Cost | -1.0/LY | -1.1/LY | -1.2/LY | -1.3/LY | -1.4/LY | -1.6/LY | ? | ? | ? | ? |
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Navigation-0 | Navigation-1 | Navigation-2 | Navigation-3 | Navigation-4 | Navigation-5 |
Strike RCS - Slide
(Rotate Ship While Moving Forward)
An advanced reaction control system interface that allows a strike craft pilot to turn their ship to face in any direction while continuing on their original heading for a short duration.
Effect: Grants RCS - Slide ability
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty | ? cu 10,000 ty |
Duration | 10.0 sec | 11.1 sec | 12.2 sec | 13.3 sec | 14.4 sec | 15.6 sec | ? | ? | ? | ? |
Reload | 30.0 sec | |||||||||
Power Cost | 25.0 | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Piloting-0 | Piloting-1 | Piloting-2 | Piloting-3 | Piloting-4 | Piloting-5 |