MEC-AX6 'Fang-10' Experimental Light Autocannon (Colonial)
Type AX 'Aggressor-10' Experimental Light Autocannon (Cylon)
(Limited Edition Light Autocannon)
Available for a limited time only, the experimental '10 series' cannons offer the firepower and performance of a level 10 general purpose autocannon at less than 75% of the cost! However, due to their unique construction, they cannot be upgraded.
Effect: Grants light autocannon attack (requires light rounds as ammunition)
Level | 1 | |||||||||
Cost | 57,500 cu | |||||||||
Min Damage | 2.0 | |||||||||
Max Damage | 20.0 | |||||||||
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 750.0 | |||||||||
Optimal Range | 450.0 | |||||||||
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.5 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 5000.0 | |||||||||
Skill Requirement | Gunnery-0 |
MEC-AX6 'Fang-07' Experimental Light Autocannon (Colonial)
Type AX 'Aggressor-07' Experimental Light Autocannon (Cylon)
(Limited Edition Light Autocannon)
Available for a limited time only, the experimental '07 series' cannons offer the firepower and performance of a level 7 general purpose autocannon at less than 90% of the cost! They can also be upgraded to match the maximum performance of standard models.
Effect: Grants light autocannon attack (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 15,000 cu | 250 cu 3,500 ty | 500 cu 3,500 ty | 750 cu 3,500 ty | 1,500 cu 3,500 ty | 3,000 cu 3,500 ty | 6,000 cu 3,500 ty | 9,000 cu 3,500 ty | 14,000 cu 3,500 ty | 25,000 cu 3,500 ty |
Min Damage | 1.7 | 1.7 | 1.8 | 1.8 | 1.8 | 1.9 | 1.9 | 2.0 | 2.0 | 2.0 |
Max Damage | 16.7 | 17.1 | 17.4 | 17.8 | 18.2 | 18.6 | 18.9 | 19.3 | 19.7 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 750.0 | |||||||||
Optimal Range | 400.0 | 405.6 | 411.1 | 416.7 | 422.2 | 427.8 | 433.3 | 438.9 | 444.4 | 450.0 |
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.5 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 4167.0 | 4259.6 | 4352.1 | 4444.7 | 4537.2 | 4629.8 | 4722.3 | 4814.9 | 4907.4 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
MEC-A6 'Fang' Light Autocannon (Colonial)
Type A 'Aggressor' Light Autocannon (Cylon)
(General Purpose Autocannon)
Lightweight and compact, autocannons are the default armament for both Colonial and Cylon strike crafts. Their high accuracy and rate of fire helps to compensate for their low caliber. This general purpose autocannon offers tactical flexibility over the more specialized roles of other models.
Effect: Grants light autocannon attack (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 750.0 | |||||||||
Optimal Range | 300.0 | 316.7 | 333.3 | 350.0 | 367.7 | 383.3 | 400.0 | 416.6 | 433.3 | 450.0 |
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.5 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
MEC-A6P 'Fang-P' Light Autocannon (Colonial)
Type AP 'Aggressor-P' Light Autocannon (Cylon)
(Precision Autocannon - Increased Critical Hit)
'P series' cannons feature precision targeting interfaces that are designed to help identify and exploit the vulnerable areas of enemy ships. This general purpose autocannon offers tactical flexibility over the more specialized roles of other models.
Effect: Grants light autocannon attack that gains critical offense when upgraded (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 750.0 | |||||||||
Optimal Range | 300.0 | |||||||||
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | 105.6 | 111.1 | 116.7 | 122.2 | 127.8 | 133.3 | 138.9 | 144.4 | 150.0 |
Reload | 0.5 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
Type A1 'Lasher' Light Autocannon (Cylon)
(Short Range, Rapid Fire Autocannon)
A rapid fire autocannon that sacrifices range for damage output, favored by aggressive strike pilots who prefer close up "knife fights", where its high cyclic rate can be lethal. At medium and long range, however, its effectiveness drops off rapidly and it is outperformed by other autocannon systems.
Effect: Grants rapid fire autocannon attack (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 600.0 | |||||||||
Optimal Range | 250.0 | 261.1 | 272.2 | 283.3 | 294.4 | 305.6 | 316.7 | 327.8 | 338.9 | 350.0 |
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.4 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
MEC-A8P 'Tornado-P' Light Autocannon (Colonial)
Type A1P 'Lasher-P' Light Autocannon (Cylon)
(Rapid Fire Precision Autocannon - Increased Critical Hit)
'P series' cannons feature precision targeting interfaces that are designed to help identify and exploit the vulnerable areas of enemy ships. This rapid fire autocannon sacrifices range for damage output, making it lethal at short distances.
Effect: Grants rapid fire autocannon attack that gains critical offense when upgraded (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 600.0 | |||||||||
Optimal Range | 250.0 | |||||||||
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | 105.6 | 111.1 | 116.7 | 122.2 | 127.8 | 133.3 | 138.9 | 144.4 | 150.0 |
Reload | 0.4 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
MEC-A9 'Hawk' Light Autocannon (Colonial)
Type A2 'Disabler' Light Autocannon (Cylon)
(Long Range Autocannon)
A long-barrelled autocannon optimized for precision fire at range, ideal for cautious strike pilots who prefer to "stand off" from opponents, allowing them to make the most of this weapon's accuracy. At medium and close range, however, its lower fire rate makes it less effective than other autocannon systems.
Effect: Grants long range autocannon attack (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 900.0 | |||||||||
Optimal Range | 350.0 | 372.2 | 394.4 | 416.7 | 438.9 | 461.1 | 483.3 | 505.6 | 527.8 | 550.0 |
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.6 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
MEC-A9P 'Hawk-P' Light Autocannon (Colonial)
Type A2P 'Disabler-P' Light Autocannon (Cylon)
(Long Range Precision Autocannon - Increased Critical Hit)
'P series' cannons feature precision targeting interfaces that are designed to help identify and exploit the vulnerable areas of enemy ships. This long-barrelled autocannon is optimized for precision fire at range.
Effect: Grants long range autocannon attack that gains critical offense when upgraded (requires light rounds as ammunition)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 10,000 ty | 10,000 ty | 300 cu 10,000 ty | 1,200 cu 10,000 ty | 3,000 cu 10,000 ty | 4,500 cu 10,000 ty | 7,500 cu 10,000 ty | 12,000 cu 10,000 ty | 18,000 cu 10,000 ty | 30,000 cu 10,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 10.0 | 11.1 | 12.2 | 13.3 | 14.4 | 15.6 | 16.7 | 17.8 | 18.9 | 20.0 |
Armor Piercing | 5.0 | |||||||||
Min Range | 0.0 | |||||||||
Max Range | 900.0 | |||||||||
Optimal Range | 350.0 | |||||||||
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | 105.6 | 111.1 | 116.7 | 122.2 | 127.8 | 133.3 | 138.9 | 144.4 | 150.0 |
Reload | 0.6 sec | |||||||||
Power Cost | 1.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Gunnery-0 | Gunnery-1 | Gunnery-2 | Gunnery-3 | Gunnery-4 | Gunnery-5 |
'Gopher' Light Mining Cannon (Colonial)
'Gouger' Light Mining Cannon (Cylon)
(Asteroid Mining Cannon)
A technology recovered from the abandoned ships and bases in the Veil sector, this industrial "cannon" fires fragments of rock to break up asteroids, replenishing its own ammunition supply in the process. While it excels as a mining tool, it is much less effective in combat situations.
Effect: Grants light mining cannon attack
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 5,000 ty | 5,000 ty | 300 cu 5,000 ty | 1,200 cu 5,000 ty | 3,000 cu 5,000 ty | 4,500 cu 5,000 ty | 7,500 cu 5,000 ty | 12,000 cu 5,000 ty | 18,000 cu 5,000 ty | 30,000 cu 5,000 ty |
Min Damage | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
Max Damage | 4.0 | 4.4 | 4.9 | 5.3 | 5.8 | 6.2 | 6.7 | 7.1 | 7.6 | 8.0 |
Armor Piercing | 5.0 | |||||||||
Mining | x5.0 | |||||||||
Max Range | 600.0 | |||||||||
Optimal Range | 250.0 | 261.1 | 272.2 | 283.3 | 294.4 | 305.6 | 316.7 | 327.8 | 338.9 | 350.0 |
Accuracy | 400.0 | |||||||||
Critical Offense | 100.0 | |||||||||
Reload | 0.5 sec | |||||||||
Power Cost | 2.0 | |||||||||
Firing Arc | 75.0 degrees | |||||||||
Durability | 2500.0 | 2777.8 | 3055.6 | 3333.3 | 3611.1 | 3888.9 | 4166.7 | 4444.5 | 4722.2 | 5000.0 |
Skill Requirement | Asteroid Mining-0 | Asteroid Mining-1 | Asteroid Mining-2 | Asteroid Mining-3 | Asteroid Mining-4 | Asteroid Mining-5 |