Pets (Continued)
Pet "Rarity"
Now the reason why I've enclosed the word "Rarity" here in inverted commas is because while what I'm gonna explain to you is technically related to how rare of a pet it is that you've caught, the terms to be introduced will not have a straightforward relationship like the simple color-coded rarity system that I've talked about in some of my other MMO articles.
- Regular
Regular monsters are pretty much the run of the mill type which you would often encounter out in the fields. There is nothing too special about them and their stats are pretty normal as well. The only thing good about them is that they do not start off at level 1 and thus you can save on unnecessary lifespan usage (which will be explained later).
- Baby
Baby monsters are slightly more difficult to encounter in a battle. You would most likely need to do about 50 or so battles before you will have a chance of meeting one. And though they may look just like their regular counterpart, they do have slightly better stats. However, do note that you will need to spend some time leveling them up since they are "baby" monsters and starts off at level 1.
- Rare*
Unlike the regular and baby monsters, a rare monster is actually pretty hard to encounter in a battle. Throughout the leveling of my character from level 1 to level 28, I've only managed to meet up with one of this type of monster (and was lucky enough to catch it without it escaping).
Anyway, these monsters are very easy to recognize as they will have the word "Rare" tagged to their name when you hover your cursor over them during combat. Besides, since they are of a totally different specie and variety altogether, they are guaranteed to stand out from the crowd of monsters you encounter.
- Ultra Rare*
Ultra Rare monsters are even harder to meet than compared to a rare monster. I have yet to have the honor of encountering one of these even up until now at level 36 (just to give you a sense of their rarity) so if you ever chance upon one, you should most definitely use your best seal stone to capture it.
And just like the rare monsters, these too are very easy to spot as they will have an "Ultra Rare" tagged to their names instead and are also going to stand out from the crowd (at least that's what I've heard).
* Unlike the regular and baby monsters, please note that rare and ultra rare monsters can only be of the Neutral element.
Pet Usage and Lifespan
The screenshot above shows the pet deployment window (press "P" and then click on the "Deployment" tab). It is from this deployment window that you can decide on the usage of your pets, be it to help you in your battles, explore the world on your behalf (treasure hunting) or simply just lazing around doing nothing.
Eudemon | A pet in this state will be materialized to fight along your side during a battle. It is also allowed to use any skills that it has learnt. |
Magic Attack* | A pet in this state will not be materialized. Instead, it converts a portion of its stats to help boost your spell attack power and spell hit rate. The amount of bonus applied is dependent on the pet's Wisdom (Int). |
Spell Relief* | A pet in this state will not be materialized. Instead, it converts a portion of its stats to help boost your spell defense and spell evade. The amount of bonus applied is dependent on the pet's Agility (Dex). |
Physical Attack | A pet in this state will not be materialized. Instead, it converts a portion of its stats to help boost your physical attack power and physical hit rate. The amount of bonus applied is dependent on the pet's Strength (Str). |
Physical Relief | A pet in this state will not be materialized. Instead, it converts a portion of its stats to help boost your physical defense and physical evade. The amount of bonus applied is dependent on the pet's Constitution (Con). |
Spirit Equip | A pet in this state will not be materialized. Instead, it converts a portion of its stats to help boost your assist attack power and assist hit rate. The amount of bonus applied is dependent on the pet's Spirit (Spi). |
Stroll | A pet in this state will be materialized along your side. However, it does not participate in battles and merely follows you around, acting cute. |
Rest | Like its name suggests, this puts your pet in a state of rest. Basically, its a command issued to make your pet stop whatever it is that its doing. |
Probe | Plainly put, this command orders your pet out on a treasure hunting mission to a specific area of a fairy tale story for a certain number of hours (during which you can log off and it will still carry on with its mission). Do note that you will need to spend "Coins" to send your pet out on a probe. |
Well...now that I've told you the various uses of your pets, I reckon its about time to break to you the bad news about using them and so if you could please, kindly refer to the "life" stat found right beside the pet's HP bar in the pet deployment window (also known as the pet's lifespan).
Essentially, every time you sought out the services of your pets in a battle, be it as a materialized fighting companion or as a non-materialized stat-booster, a tiny amount of their lifespan will actually be deducted. And if I'm not wrong, it is roughly about 1 life point per battle.
Therefore it is safe to say that upon the successful capture of a pet, it will take you approximately 10,000 battles to decrease its lifespan down to 0. And once it reaches 0, your pet will no longer be useable until you have "recharged" its lifespan.
However, there is sadly only one known way to recharge a pet's lifespan as far as I can tell...and that is to purchase a special item known as the "Pet Subsistence Pulp" from the game's "Item Mall".
And since it involves real life money to purchase stuff from the Item Mall, this would mean that for every pet that you have decreased its lifespan to 0, you will need to fork out some cash from your wallet to recharge it so that you can use the same pet again for future battles. What's more, since you will most likely be using a total of six pets when your fighting, you will need to roughly multiply your expenditure on this game by six at least (which is a pretty hefty sum for a game if you ask me).
And if that doesn't sound like something you would like to do, then your only way out to continue playing this game is to not be so attached to any particular pet or pets that you may have caught. In other words, just keep catching new pets to use in battles and abandon old ones that are "spent". However, this would also mean that you will no longer have any reason to sought out special rare pets, ones with many skills or high stats or even spend time improving their stats using pet essences (if you get what I mean).
If I were to sum things up, essences and runes are essentially something you would use on pets to boost or further improve upon their existing stats. For example, if you were to have a pet that you would often use in "Spirit Equip" state, the logical thing to do would be to make its Spirit (Spi) stat as high as possible right? And so in order to achieve this, you would need to start feeding essences to your pet as well as utilize runes of the appropriate level and type.
Now as far as pet essences are concerned, they are first of all divided into seven different types. And then each type will have eight different levels of essence.
Essence Type | Info |
Strength | Permanently enhances a pet's strength by 1. |
Constitution | Permanently enhances a pet's constitution by 1. |
Agility | Permanently enhances a pet's agility by 1. |
Wisdom | Permanently enhances a pet's wisdom by 1. |
Spirit | Permanently enhances a pet's spirit by 1. |
Health | Permanently enhances a pet's HP by 5. |
Mana | Permanently enhances a pet's MP by 1. |
Essence Level* | Info |
3 | Probability of Success for Pets of Levels 1 - 10 : 100% 11 - 20 : 80% 21 - 30 : 60% 31 - 40 : 40% 41 - 50 : 20% Cannot be used on Level 51 and above pets. |
4 | Probability of Success for Pets of Levels 1 - 20 : 100% 21 - 30 : 80% 31 - 40 : 60% 41 - 50 : 40% 51 - 60 : 20% Cannot be used on Level 61 and above pets. |
5 | Probability of Success for Pets of Levels 1 - 30 : 100% 31 - 40 : 80% 41 - 50 : 60% 51 - 60 : 40% 61 - 70 : 20% Cannot be used on Level 71 and above pets. |
6 | Probability of Success for Pets of Levels 1 - 40 : 100% 41 - 50 : 80% 51 - 60 : 60% 61 - 70 : 40% 71 - 80 : 20% Cannot be used on Level 81 and above pets. |
7 | Probability of Success for Pets of Levels 1 - 50 : 100% 51 - 60 : 80% 61 - 70 : 60% 71 - 80 : 40% 81 - 90 : 20% Cannot be used on Level 91 and above pets. |
8 | Probability of Success for Pets of Levels 1 - 60 : 100% 61 - 70 : 80% 71 - 80 : 60% 81 - 90 : 40% 91 - 100 : 20% Cannot be used on Level 101 and above pets. |
9 | Probability of Success for Pets of Levels 1 - 70 : 100% 71 - 80 : 80% 81 - 90 : 60% 91 - 100 : 40% 101 - 110 : 20% Cannot be used on Level 111 and above pets. |
10 | Probability of Success for Pets of Levels 1 - 80 : 100% 81 - 90 : 80% 91 - 100 : 60% 101 - 110 : 40% 111 - 120 : 20% Cannot be used on Level 121 and above pets. |
Finally for the runes part, all that you would need to know is that there are at least two grades of runes in FairyLand 2 Online, Basic and Advanced. The basic ones would boost only one particular stat like Agility, Constitution, Wisdom, Strength, Spirit, Health or Mana, while the advanced ones might boost a mix of stats instead.
But regardless of the type, just note that your pet will need to satisfy a rune's level requirement before it can equip it (be of the appropriate level). Furthermore, as each pet can only equip a maximum of three runes, you might have to be a little selective in which type of runes to equip.
Anyway, whilst the advanced runes might be a little tough to obtain (I only got two of them as a quest reward or something), the basic ones can easily be purchased off the three rune traders located in Jean's Village...so be sure to give them a check once in a while as your pets grow out of their present runes.
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