If we disregard boost potions, buff potions, buff food and runes, then our character's stat gains will come primarily from these few sources, namely an allocatable stats portion we get from leveling up, a fixed stats portion from our equipment and finally an alterable part that we gain from cards and titles.
- Allocatable Stats
As far as these are concerned, they look and work rather similar to the original Ragnarok Online's Stats Allocation System (however, with a few minor changes).
In the past, we only needed 4 stat points to raise a particular stat from 21 to 22. Now, we would require 5 stat points instead. And although it is a mere difference of 1 from this example, the underlying mechanics changed seems to be more severe since it was a 10 points per step up (in RO) compared to a 5 points per step up now.
And in addition to all these, it also appears that the way primary stats affect certain secondary stats, like dodge rate, critical rate and block (parry) rate, are somewhat scaled according to our levels. This is because I've observed my character's secondary stats (those showing in percentages) dropping after I gained a level even though no changes were made to my primary stats.
- Fixed Stats
- Alterable Stats
As for titles, the only restriction is that there is a cooldown involved when swapping one title for another. After which you would have to wait for it to expire before you can change again.
With this sort of system, I feel that freedom of expression can no longer be found (unlike in RO where you can find various types of "builds" for stats and equipment choices that drastically alters your character's role). For example, in RO, I've seen a certain build for archers that allows them to run around the place, with a shield in one hand and a dagger in the other, "stabbing" creatures instead of using the regular bows and firing from range. And sadly, this sort of creativity seems to be quite impossible in RO2.
The skill point can be used to either improve upon existing skills or learn new ones so long as their prerequisites are satisfied (which can be identified via the arrows between the skills). Alternatively, if you find that there's nothing much to learn for your current class, you may also choose to keep the skill points until you've changed to your next class rather than wasting them now.
As you can see in the second picture above, I had chosen not to use six of the skill points that were gained prior to my class change. And because of that, I could immediately pick up and use quite a few of my ranger class skills right at level 25. And frankly speaking, the ranger skills really helped me kill monsters at a much faster pace so I can imagine the hell waiting for me had I not chosen to keep those skill points.
If you were to ask me about my impression of the current skill system, I would say that the skills that we are familiar with in RO were either tweaked, changed or totally dropped off in order to fit into the current RO2. Not only are there lesser variety of skills now, but they are also more "guided and restricted" so much so that once you've picked a certain set of skills to learn, you would be better off mastering all those skills down that path rather than attempting to learn new skills from a different path.
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