The only noteworthy change here, I suppose, is that gender is no longer dependent on what you've submitted during account creation and so you can freely create characters of both genders if you so please.
Class & Job
Without me telling you, I reckon you would have already spotted the two extra options, Class and Job, added into the character creation interface right?
Well, to me, one of the unique aspects of the original Ragnarok Online was that we all started out being a novice and then from there branched out into the various job classes via performing unique quest trials located at different parts of the RO world. And somehow through all that, I had obtained a feeling of being like an adventurer exploring the world and gained experience, ultimately, growing into my "Job Class" (which kindda made me had an attachment to my character).
Now in this version of RO2, they've not only skipped that whole novice part, but also made the decision to revamp the entire job class thingy so much so that the job and the class have become two separate entities. Furthermore, it also appears that the extended and transcendent job classes failed to make the jump into RO2 so class variety obviously took a major hit (which is another minus in my opinion). But since the game is still quite new, perhaps we can hope that they will gradually add in those in time to come.
Archers are the descendants of Ancient Payon, protecting the forest and animals within it. Their powerful archery and excellent physical strength are enough to suppress any foe.
Class Change (At Level 25): Ranger or Beastmaster
Thieves are professional combatants that handle poison, disguises and assassinations. They poison their opponents and trick their enemies by hiding in the shadows.
Class Change (At Level 25): Assassin or Rogue
Acolytes are apprentices that follow the holy ways of the Odin Orthodoxy. They use Holy Powers to eliminate enemies, heal allies and can enhance others’ abilities through beautiful gospels and blessings.
Class Change (At Level 25): Priest or Monk
- Alchemist crafts:
Recovery Potions Recovers a certain amount of HP, SP or HP & SP. Usable during combat. Buff Potions Increases a certain amount of one particular primary stat (Str, Agi, Vit, Wis, Int) for a certain duration (e.g. 30 minutes). Only one buff potion may be active at any time but stackable with boost potions and buff food. Boost Potions Boosts one particular primary stat (Str, Agi, Vit, Wis, Int) by a certain amount for a brief period (e.g. 30 seconds). Only one boost potion may be active at any time but stackable with buff potions and buff food. Refining Stones Used in refining/upgrading high level weapons and armors.
- Artisan crafts:
Light Armor Helmet, Shirt, Pants, Gloves and Shoes for Archer, Thief and their respective 2nd classes. Cloth Armor Helmet, Shirt, Pants, Gloves and Shoes for Magician, Acolyte and their respective 2nd classes. Runes A type of stone which you can insert into weapons and armors with "rune holes" (empty sockets). These stones permanently increases one particular primary stat (Str, Agi, Vit, Wis, Int) of the wearer.
- Blacksmith crafts:
Weapons Daggers, Swords, Maces, Great Swords, Staves, Spears, Fists/Claws, Projectiles, Shields and Bows. Basically, its all of the starting and 2nd classes' weapons. Heavy Armor Helmet, Shirt, Pants, Gloves and Shoes for Swordsman and its 2nd classes. Rune Hole Punchers A type of drill that creates "rune holes" (empty sockets) on weapons and armors so that you can insert "runes" on them.
- Chef crafts:
Recovery Food Recovers a certain amount of HP, SP or HP & SP over time. Cannot be used during combat and forces the player into the sitting position while the recovery takes place. Can be interrupted by combat or standing up. Buff Food Increases a certain amount of one particular secondary stat (Defense, Attack Power, Critical Hit, Dodge, Block) for a certain duration (e.g. 60 minutes). Only one buff food may be active at any time but stackable with buff potions and boost potions.
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