Wednesday, January 2, 2013

Star Wars - The Old Republic (Part Three)

Class Abilities & Skill Trees
SWTOR - Jedi Knight TrainerSWTOR - Jedi Sentinel Skills
Class abilities are essentially "skills" or "spells" that you can use during combat. To learn them, all you have to do is visit the appropriate trainer for your class, satisfy the ability's level requirement and pay up the necessary credits. And since these are the only two requirements you need, it would mean that you can technically learn all the abilities for your class without going through the headache of choosing what to learn.

However, this unrestriction also spells the doom for individuality as all the people which holds the same class as you would have access to the very same set of abilities. So in order to accommodate for a bit of variety within the same class, this is where skill trees come in.
SWTOR - Jedi Sentinel Skill Tree 1
At level 10, upon choosing your desired advanced class, you will gain access to a special set of skill trees unique to your adv. class. And the way it works is that every time you level up from now onwards, you will gain 1 training point. So this would mean that up to the level cap of 50, you will gain a maximum of 41 training points (includes the extra point given at level 10).
SWTOR - Jedi Sentinel Skill Tree 2
With this 41 training points, you are allowed to freely allocate them to any of the 3 skill trees but there are certain rules that you must adhere to.
  • You may only pick up skills that are unlocked. These skills can be easily identified by their lit up icons.
  • Within each skill tree, there is a tier progression system whereby you will need a minimum amount of training points invested into the tree to unlock each progressive tier (lowest row is Tier 0 and highest row is Tier 6).
    Tier0123456
    Minimum Training Points051015202530
  • Some skills can only be picked up if you have learnt its prerequisite skill. These skills can be identified via a link between the icons.
In short, what all this means is that you will only have enough training points to fully master one single skill tree. If you choose to diversify, then you will only end up being able to climb maybe two-thirds of two skill trees or less than halfway if all three skill trees are chosen.

Anyway, from what I can tell, each of the skill trees possesses skills that enhance or boosts your character's ability to perform a certain combat role if multiple roles are available for your chosen class. If your class only has one combat role, like for example Jedi Sentinel, then all of them would be dedicated to improving just that but the emphasis may be on totally different aspects.
SWTOR - Passive SkillSWTOR - Active Skill
The next thing you would need to know about is that skills found on the skill trees are essentially made up of two types, passives and actives. Passive skills are enclosed by a blue-colored box and will mainly provide bonuses like to the character's stats or their class abilities. Active skills, on the other hand, are cast-able abilities that you can use during combat. They can be identified by a green-colored box.
SWTOR - Skill Mentor
Finally, if at any time you wish to reallocate your training points, just pay a visit to a skill mentor such as the one shown above. He or she will be able to help you for free (if your a subscriber) or at a price (if your not one). And as far as I can tell, it basically works like the traits reset system in DC Universe Online where the costs increases with use and will only reset after a certain duration (in SWTOR's case, weekly).

And to help you plan your skills allocation properly, here's a nifty SWTOR Skills Calculator that I had found.


Previous: SWTOR (Part Two)Next: SWTOR (Part Four)

Thursday, December 27, 2012

Star Wars - The Old Republic (Part Two)

Character Creation
In my opinion, character creation in SWTOR is somewhat the same as regular MMOs and there's nothing too fancy about it.
Server SelectionFaction
SWTOR - Server SelectionSWTOR - Allegiance
Class ChoiceSpecies
SWTOR - Jedi Knight ClassSWTOR - Species
GenderAppearance
SWTOR - GenderSWTOR - Appearance
There's the usual server selection followed by faction, class choices, species, gender and finally appearance customizations that you have to plough through before you can start playing. And since they're just the regular stuff, I guess I can spare you the agony of repeating it and totally skip most of them apart from the class choices.

Class
From what I can tell regarding class choices, there are four classes available for each of the two factions, Republic and Sith. And basically, apart from naming-sense and some minor discrepancies, you can somewhat think of the four classes from one faction having a mirrored counterpart in the other.

For simplicity's sake, please refer to the following class comparisons:
SWTOR - Jedi Knight vs Sith Warrior
Jedi KnightvsSith Warrior
Tank
Damage
Class Role*Tank
Damage
Lightsaber
Dual Lightsabers
Weapon*Lightsaber
Dual Lightsabers
Medium
Heavy
Armor*Medium
Heavy
FocusResourceRage
* Depends on Advanced Class Choice at Level 10.
SWTOR - Jedi Consular vs Sith Inquisitor
Jedi ConsularvsSith Inquisitor
Tank
Damage
Heal
Class Role*Tank
Damage
Heal
Lightsaber
Double-bladed Lightsaber
Weapon*Lightsaber
Double-bladed Lightsaber
LightArmorLight
ForceResourceForce
* Depends on Advanced Class Choice at Level 10.
SWTOR - Smuggler vs Imperial Agent
SmugglervsImperial Agent
Damage
Heal
Class Role*Damage
Heal
Scattergun
Blaster Pistol
Dual Blaster Pistols
Weapon*Blaster Rifle
Sniper Rifle
Vibroknife
MediumArmorMedium
EnergyResourceEnergy
* Depends on Advanced Class Choice at Level 10.
SWTOR - Trooper vs Bounty Hunter
TroopervsBounty Hunter
Tank
Damage
Heal
Class Role*Tank
Damage
Heal
Assault Cannon
Blaster Rifle
Weapon*Blaster Pistol
Dual Blaster Pistols
HeavyArmorHeavy
AmmoResourceHeat
* Depends on Advanced Class Choice at Level 10.

Anyway, think carefully and choose well for the class you've decided upon will stick with you for life...or at least for the most of your SWTOR career. That is until you get bored and decide to create another character and play a different class of course.

You know...on hindsight, I can't help but notice that SWTOR's character creation system does give off the same feel as that of The Secret World's. Both of the games appear to have a somewhat limited array of character customization options. Additionally, none of them have hairstyle options that are longer than shoulder length.
SWTOR - Quest Conversation
So I suspect that the reason for these limitations might also be due to its attempt at wanting to add the player's own character into the quest conversations. However, in contrast with The Secret World's implementation, I kind of feel that SWTOR did a better job at it.
SWTOR - Conversation ChoicesSWTOR - Character Gestures
Not only did they implement conversation choices which allows us to at times alter the reactions that we get from the NPCs we're interacting with, sometimes we would even get to direct the outcome of an encounter. Like for example, allowing a defeated quest foe to live or die due to the choices we make in the conversation.

And on top of that, compared to TSW's still and silent characters, SWTOR's characters had motions (in terms of gestures) as well as speak with the NPC so much so that it becomes a real conversation rather than a one-person show (they've even bothered to hire voice actors/actresses to give life to our characters).


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