Wednesday, September 7, 2011

Dead Island: Purna

Purna
Purna is a VIP bodyguard.

Background
"Purna is a former officer of the Sydney Police department. After losing her career when she killed a child molester who could not be touched legally because of his wealth and connections, Purna then turned to working as a bodyguard for VIPs in dangerous places all over the world.

She is hired not just for her skills but her looks as wealthy men did not mind showing up with Purna on their arm."

Stats

  • Speciality: Firearms
  • Health: 100
  • Speed: 100
  • Stamina: 90
  • Rage Mode: Unlimited use of her revolver.

Skill Tree


Fury
Guardian - Unleash your Fury to draw your private sidearm. Additionally, all team members (including you) get:
Damage +10%
Critical hit chance +10%
Stamina cost -15%
Health gain +25%

Attack Formation - Increases damage done by all team members (including you) when Fury is active.
Level 1: Damage +5% (On Guardian)
Level 2: Damage +10% (On Guardian)
Level 3: Damage +15% (On Guardian)

Inspiring Kick - Kills with kicks gain additional rage.
Level 1: Rage gain +15%
Level 2: Rage gain +30%
Level 3: Rage gain +45%

Grim Inspiration - Kills with modified weapons gain additional rage.
Level 1: Rage gain +10%
Level 2: Rage gain +20%
Level 3: Rage gain +30%

Guardian Spirit - Fury lasts longer and you can take out two targets at once. All team members (including you) get:
Damage +20%
Critical hit chance +20%
Stamina cost -30%
Health gain +50%
Stamina gain +50%
Rage points +10%

Fiery Spirit - Chance to set enemies on fire on Fury.
Level 1: Burning chance 5% (On Fury)
Level 2: Burning chance 10% (On Fury)
Level 3: Burning chance 15% (On Fury)

Volatile - Decreases the amount of rage required to activate Fury.
Level 1: Rage required -5%
Level 2: Rage required -10%
Level 3: Rage required -15%

Righteous Fire - Killing enemies with firearms gains additional rage.
Level 1: Rage gain +10%
Level 2: Rage gain +20%
Level 3: Rage gain +30%

Guardian Angel - Fury lasts even longer and you can take out three targets at once. All team members (including you) get:
Damage +30%
Critical hit chance +30%
Stamina cost -45%
Health gain +100%
Stamina gain +100%
Rage points +20%

Combat
Gun Kata
You handle firearms better
Reload time -20%
Critical hit chance +3%
Accuracy +20%
Recoil -20%

Rapid Fire - Decreases reload time of firearms.
Level 1: Reload time -10%
Level 2: Reload time -20%
Level 3: Reload time -30%

Piercing Shots - Increases bullet penetration chance.
Level 1: Bullet penetration chance 10%
Level 2: Bullet penetration chance 20%
Level 3: Bullet penetration chance 30%

Wunderwaffe - Increases modified firearms damage.
Level 1: Damage +10%
Level 2: Damage +20%
Level 3: Damage +30%

Elemental Affinity - Increases duration of elemental attacks.
Level 1: Elemental duration +20%
Level 2: Elemental duration +40%
Level 3: Elemental duration +60%

Cold Rage - A kill increases your critical hit chance for a few seconds.
Level 1: Critical hit chance +4%
Level 2: Critical hit chance +8%
Level 3: Critical hit chance +12%

Executor - Increases critical hit chance with firearms.
Level 1: Critical hit chance +1%
Level 2: Critical hit chance +2%
Level 3: Critical hit chance +3%

Firearms Training
You need guns, lots of guns. What's more important, you have the skills to handle them.
Reload time -10%
Critical hit chance +2%
Accuracy +10%
Recoil -10%
And if you run out of bullets you can always just stomp!

Maintenance - Increases durability of melee weapons.
Level 1: Melee weapons durability +10%
Level 2: Melee weapons durability +20%
Level 3: Melee weapons durability +30%

Kick of Strength - Kills with kicks gain stamina.
Level 1: Stamina gain +10%
Level 2: Stamina gain +20%
Level 3: Stamina gain +30%

Gender Wars - Increases damage against opposite sex.
Level 1: Damage +5%
Level 2: Damage +10%
Level 3: Damage +15%

Vampire - Kills gain stamina.
Level 1: Stamina gain +10%
Level 2: Stamina gain +20%
Level 3: Stamina gain +30%

Hard Knocks - Increases damage with melee weapons.
Level 1: Melee damage +5%
Level 2: Melee damage +10%
Level 3: Melee damage +15%

Randori - Decreased stamina cost when fighting groups of enemies.
Level 1: Stamina cost -10%
Level 2: Stamina cost -20%
Level 3: Stamina cost -30%

Blade Fighter
Sharp weapons are now more efficient and effective
Sharp damage +5%
Sharp stamina cost -10%
Sharp critical hit chance +1%
Precise hit on the head inflicts +5% damage

Survival
Boost Mood
Boosts skills related to damage, force, handling or durability by +15% for everyone (including you) in aura range.
Aura range 5m

Deeper Pockets - Increases the number of inventory slots.
Level 1: Extra slots 2
Level 2: Extra slots 4
Level 3: Extra slots 6

Picklock - Allows opening of locks.
Level 1: Level 1 locks can be opened
Level 2: Level 2 locks can be opened
Level 3: Level 3 locks can be opened

Optimal Maintenance - Reduces repair cost.
Level 1: Repair cost -10%
Level 2: Repair cost -20%
Level 3: Repair cost -30%

Glory Hound - Increases XP for kills and assists.
Level 1: XP +50%
Level 2: XP +100%
Level 3: XP +150%

Conditioning - Increases stamina.
Level 1: Stamina +5%
Level 2: Stamina +10%
Level 3: Stamina +15%

Custom Maintenance - Increases durability of modified weapons.
Level 1: Weapon durability +10%
Level 2: Weapon durability +20%
Level 3: Weapon durability +30%

Boost Ambience
Boosts skills related to damage, force, handling or durability by +20% for everyone (including you) in aura range.
Aura range 10m

Recovery - Chance not to get interrupted after being hit while attacking.
Level 1: Chance to avoid interruption 20%
Level 2: Chance to avoid interruption 40%
Level 3: Chance to avoid interruption 60%

Recycler - You get more bullets when creating ammo.
Level 1: Created bullets +25%
Level 2: Created bullets +50%
Level 3: Created bullets +75%

Providence - Increases number of bullets found in loot.
Level 1: Looted bullets +20%
Level 2: Looted bullets +40%
Level 3: Looted bullets +60%

Rain of Bullets - Increases the amount of ammo you can carry.
Level 1: Ammo +10 pistol rounds, +10 rifle rounds, +5 shotgun rounds
Level 2: Ammo +10 pistol rounds, +10 rifle rounds, +5 shotgun rounds
Level 3: Ammo +10 pistol rounds, +10 rifle rounds, +5 shotgun rounds

Jackpot - Chance to loot rare items.
Level 1: Rare loot chance +5%
Level 2: Rare loot chance +10%
Level 3: Rare loot chance +15%

Second Chance - Chance of being instantly revived after death.
Level 1: Instant revive chance 10%
Level 2: Instant revive chance 20%
Level 3: Instant revive chance 30%

Boost Aura
Boosts skills related to damage, force, handling or durability by +25% for everyone (including you) in aura range.
Aura range 15m