Tuesday, September 6, 2011

Dead Island: Logan Carter

Logan Carter
Logan Carter is a former NFL star and the jack of trades in the group. His rage ability allows him to pull out a seemingly infinite amount of knives and throw them at his targets, usually knocking them down.

It is possible that he can specialize more into throwing weapons, considering his former profession as a football star and his rage ability being based around throwing knives.

Background
"Spoiled by life and being successful in every possible way, Logan's ego finally put an end to his bright future. Taking part in a reckless street race with tragic consequences, Logan not only killed a young woman - his unfortunate passenger - he also fractured his knee, putting an end to his NFL career. His fall from stardom inevitably followed and he plunged swiftly into a life of bitterness and despair. In an attempt to get away from the demons hunting him, he gladly took the chance to experience the beauties and wonders of Banoi."

Stats

  • Specialty: Throwing
  • Health: 100
  • Speed: 100
  • Stamina: 80
  • Rage Mode: When Logan's rage mode is activated, he is able to wield explosive knives. These knives can do AoE (Area of Effect) damage.

Skill Tree


Fury
Bullseye - On Fury, you can hit 2 enemies with one thrown weapon, and your throwing range is 15m.

Furious Throw - Killing enemies with throws gains additional rage.
Level 1: Rage gain +10%
Level 2: Rage gain +20%
Level 3: Rage gain +30%

Longshot - Increases throwing range on Fury.
Level 1: Throw range 2.5m
Level 2: Throw range 5m
Level 3: Throw range 7.5m

Grazing Hits - Chance to inflict bleeding when throwing on Fury.
Level 1: Bleeding chance 15% (On Fury)
Level 2: Bleeding chance 30% (On Fury)
Level 3: Bleeding chance 45% (On Fury)

True Bullseye - You can now hit 3 enemies with one thrown weapon on Fury.

Battle Rage - Kills with one-handed weapons gain additional rage.
Level 1: Rage gain +6%
Level 2: Rage gain +12%
Level 3: Rage gain +18%

Wings of Death - Chance to instantly kill enemies when throwing on Fury.
Level 1: Instant kill chance 3% (On Fury)
Level 2: Instant kill chance 6% (On Fury)
Level 3: Instant kill chance 9% (On Fury)

Volatile - Decreases the amount of rage required to activate Fury.
Level 1: Rage required -5%
Level 2: Rage required -10%
Level 3: Rage required -15%

Dead Eye Bullseye - You can now hit 4 enemies with one thrown weapon on Fury.

Combat
Firearms Apprentice
Reload time -10%
Accuracy +10%
Recoil -10%
Critical hit chance +5%
Critical damage +10%

Shinobi - Instant kill chance with thrown weapons (works only on equal or lower level enemies).
Level 1: Instant kill chance 3%
Level 2: Instant kill chance 6%
Level 3: Instant kill chance 9%

Telling Blows - Increases critical hit chance with thrown weapons.
Level 1: Critical hit chance +10%
Level 2: Critical hit chance +20%
Level 3: Critical hit chance +30%

Economical Throw - Hitting an enemy with thrown weapons inflicts damage to nearby enemies.
Level 1: Nearby damage 10%
Level 2: Nearby damage 20%
Level 3: Nearby damage 30%

Mighty Throw - Increases damage with throwing.
Level 1: Throw damage +10%
Level 2: Throw damage +20%
Level 3: Throw damage +30%

Aimed Shots - Increases firearms damage.
Level 1: Firearms damage +5%
Level 2: Firearms damage +10%
Level 3: Firearms damage +15%

Way of the Warrior - Increases critical hit chance with one-handed weapons.
Level 1: Critical hit chance +2%
Level 2: Critical hit chance +4%
Level 3: Critical hit chance +6%

Sharp Apprentice
Sharp damage +5%
Sharp stamina cost -10%
Sharp critical hit chance +10%
You can stomp heads!
Precise hit on the head inflicts +5% damage

Frenzy - A kill increases damage for five seconds.
Level 1: Damage +10%
Level 2: Damage +20%
Level 3: Damage +30%

Flow - Decreases stamina cost with one-handed weapons.
Level 1: Stamina cost -15%
Level 2: Stamina cost -30%
Level 3: Stamina cost -45%

Maintenance - The condition of weapons deteriorates at a slower rate.
Level 1: Weapon durability +5%
Level 2: Weapon durability +10%
Level 3: Weapon durability +15%

Kicker - Increases critical hit chance when kicking.
Level 1: Critical hit chance +5%
Level 2: Critical hit chance +10%
Level 3: Critical hit chance +15%

Fencer - Increases damage with one-handed weapons.
Level 1: One-handed damage +5%
Level 2: One-handed damage +10%
Level 3: One-handed damage +15%

Mass Driver - Increases throwing range of melee weapons.
Level 1: Throwing range +2.5m
Level 2: Throwing range +5m
Level 3: Throwing range +7.5m

Heavy Hitter
Blunt weapons are now more efficient and effective
Blunt weapon damage +5%
Blunt weapon stamina cost -10%
Blunt weapon critical hit chance +1%
Head damage inflicted with blunt weapons +5%

Survival
Boomerang
Chance to retrieve thrown weapons 15%

Efficiency - Decreases weapon upgrade cost.
Level 1: Upgrade cost -10%
Level 2: Upgrade cost -20%
Level 3: Upgrade cost -30%

Deeper Pockets - Increases the number of inventory slots.
Level 1: Extra slots 2
Level 2: Extra slots 4
Level 3: Extra slots 6

Drunken Master - Increases damage while being drunk.
Level 1: Damage +20%
Level 2: Damage +40%
Level 3: Damage +60%

Picklock - Allows opening of locks.
Level 1: Level 1 locks can be opened
Level 2: Level 2 locks can be opened
Level 3: Level 3 locks can be opened

Conditioning - Increases stamina.
Level 1: Stamina +10%
Level 2: Stamina +20%
Level 3: Stamina +30%

Scavenger - Chance to find weapon in great condition.
Level 1: Great condition loot chance 15%
Level 2: Great condition loot chance 30%
Level 3: Great condition loot chance 45%

Reliable Boomerang
Chance to retrieve thrown weapons 30%

Custom Maintenance - Increases durability of modified weapons.
Level 1: Weapon durability +10%
Level 2: Weapon durability +20%
Level 3: Weapon durability +30%

Discipline - You gain additional health.
Level 1: Health +1 bar
Level 2: Health +2 bars
Level 3: Health +3 bars

Fireproof - Improved fire resistance.
Level 1: Fire resistance +15%
Level 2: Fire resistance +30%
Level 3: Fire resistance +45%

Medicinal Purposes - Enables health regeneration while being drunk.
Level 1: Health regeneration 1
Level 2: Health regeneration 2
Level 3: Health regeneration 3

Appraiser - Chance to find an upgraded weapon.
Level 1: Upgraded loot chance +5%
Level 2: Upgraded loot chance +10%
Level 3: Upgraded loot chance +15%

Reflection - Chance to knock out enemies when receiving damage (works only on equal or lower level enemies).
Level 1: Knock-out chance 10%
Level 2: Knock-out chance 20%
Level 3: Knock-out chance 30%

Righteous Boomerang
Chance to retrieve thrown weapons 50%