tag:blogger.com,1999:blog-63135052887167090502024-03-04T22:12:55.814-08:00All You Need to Know About GamesGeneral Information for GamesUnknownnoreply@blogger.comBlogger263110tag:blogger.com,1999:blog-6313505288716709050.post-86814866957870313432021-04-23T23:37:00.000-07:002021-04-23T23:37:19.306-07:00League of Kingdoms (Part Two)Game Interface
To know your way around this game, you must first of all get accustomed to these two “views”, the internal “Kingdom View” and the external “Field View”.
The Kingdom View is where you will manage all of the important structures of your kingdom. It is here that you can build and upgrade structures using the resources that you’ve gathered or produced.
Some of these structures Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-27425445063731774762021-03-27T23:13:00.001-07:002021-04-23T23:45:20.274-07:00League of Kingdoms (Part One)Do you like an MMO strategy game that is somewhat medieval-like, requires the constant training of infantries, archers and cavalries, involves the upgrading of structures and technology in your kingdom, needs you to band together into a strong alliance to fend or ward off potential hostiles, demands political tact with sprinkles of maneuverings, negotiations, intrigue and plenty of drama, and on Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-27206023107493449502020-08-20T22:10:00.000-07:002020-08-20T22:10:03.796-07:00Prospectors (Part Four)Railway Station
The railway station is something that was just recently implemented by the game developers. Situated at (-01/-01), this train station allows players to move cargo (materials and tools) in between Yukon and Wild West.To make use of the system, you must first move the cargo, that you wish to transport, into your storage area on the plot where the railway station is. After Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-44190010819266012762020-07-27T05:57:00.001-07:002020-08-20T22:17:49.159-07:00Prospectors (Part Three)Work & EnergyIn Prospectors, you can order your worker to do work in two ways.
The first way is to manually send your worker to the plot, where the job is, then order him to perform the task after having reached there. However, this method of working is highly discouraged (in my opinion) due to the fact that it adds in an additional uncertainty, i.e. there may not necessarily be any Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-37098954788406706322020-07-19T22:30:00.003-07:002020-07-28T19:12:59.679-07:00Prospectors (Part Two)World of ProspectorsThe world of Prospectors exists in the form of a grid of squares. Each square on that grid represents a plot of land and attached to it,
is a corresponding "coordinate" to represent its exact location in the
world.Starting at the very center of that world (00/00) is the "government" building (which at present doesn't seem to do anything in particular). Each progressive Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-80761871466610039842020-07-10T05:10:00.002-07:002020-07-19T22:38:13.859-07:00Prospectors (Part One)Prospectors is an online, massive multiplayer, economic strategy cryptogame whereby players interact with each other "economically" via the control of three workers (no more, no less).You can choose to play the game at a basic, "peon" level, by just sending your workers out to work for others (for a fee/wage), or you can choose to make them farm for raw resources on "free/unrented" plots, then Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-46914713530350034212020-07-05T19:30:00.000-07:002020-07-05T19:30:08.875-07:00Cryptocurrency Primer
Way back in 2017, I remembered myself having made a rambling post about
cryptocurrencies. Back then, I was pretty skeptical about them. I found them clunky and hard
to use, not to mention that there were hardly much uses for them except for
sending them back and forth between people.
Now come 2020, although my stance on them still has not changed, I've found
that there are way, Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-12032496176367820282020-07-01T00:19:00.004-07:002020-07-01T00:21:54.728-07:00Five Years HiatusIts pretty frightening how a decision to temporarily suspend my gaming hobby (due to IRL problems) would have, in the blink of an eye, resulted in a five year vacuum on my blog.But now that things have gotten better for me and I have decided to once again pick it back up, I'm now faced with a nasty problem... How do I continue from where I've left off? 😓Since it has been so long, whatever that IUnknownnoreply@blogger.comtag:blogger.com,1999:blog-6313505288716709050.post-71924997184753186502015-08-28T18:59:00.001-07:002015-08-28T18:59:48.902-07:00Metal Reaper Online (Part Five)Additional Need to Knows
Weapon Skills
At times, while out hunting mobs, one may come across "peculiar" weapons (with skills) such as that shown above. These skills (on the weapon) are known as "Finishing Skills".
The way these work is that, when you attack mobs continuously (with the weapon), you will gradually build up some kind of a "rage indicator". And as you build it up, the weapon Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6313505288716709050.post-23333936640447701372015-08-07T19:09:00.000-07:002015-08-28T19:02:18.621-07:00Metal Reaper Online (Part Four)Gameplay (Continued)
Character Progression Related
In terms of character progression related gameplay, I've found that there's not too many eye-catching features found in this game.
As far as I can see, there's your typical focus on equipment upgrades, skill learning and perhaps attainment of titles (but I wonder if you can call that a "progression" though).
Equipment Focused
The following are Unknownnoreply@blogger.com0