Tuesday, April 24, 2012

Aika: Air Pran

Air Prans are generally used to boost the evasive abilities of a character. They have skills that increase evasion, maximum health & mana, recovery rate and reduce mana cost. These prans have a distinctive yellow color when in fairy form.

Compatible with*:
WarriorSniperNight Magician
CrusaderDual GunnerPriest
* These are merely suggestions I've found from articles on the web.

Air Pran Skills
Aika - Breath of Air IconBreath of Air / Brave (Passive)
Adds wind damage to all attacks performed.
Skill Level12345678910
Pran Level151015202530354045
Wind Damage+7+9+12+16+21+26+33+42+53+65
Stage of EvolutionFairyChildTeen

Aika - Windbreaker IconWindbreaker / Elemental Guard (Passive)
Increases wind resistance.
Skill Level12345678910
Pran Level151015202530354045
Wind Resistance+2+4+6+8+10+12+14+16+18+20
Stage of EvolutionFairyChildTeen

Aika - Touch of Wind IconTouch of Wind / Operation Wind (Active)
Casts blessing of wind to increase dodge rate.
[Duration: 20 seconds • Cooldown: 120 seconds]
Skill Level12345678910
Pran Level151015202530354045
Dodge Rate+17+20+23+27+31+36+41+47+53+60
Mana Cost1051381922503454325436849061099
Stage of EvolutionFairyChildTeen

Aika - Air Fairy Transform IconTransform / Fairy Form (Active)
Causes the pran to change between fairy and human form. [Cooldown: 30 seconds]
Skill Level1
Pran Level52050
Mana Cost2
Form (After Evolution)ChildTeenAdult

Aika - Prudence IconPrudence / Tranquility (Passive)
Increases max health and mana points.
Skill Level12345678910
Pran Level5101520253035404550
Max Health Points
Max Mana Points
+24
+33
+34
+46
+45
+60
+58
+81
+73
+104
+91
+131
+114
+164
+143
+211
+173
+265
+209
+339
Stage of EvolutionChildTeenAdult


Aika - Tailwind IconTailwind / Warm Breeze (Active)
Decreases mana consumption for all skills.
[Duration: 20 seconds • Cooldown: 150 seconds]
Skill Level12345678910
Pran Level10152025303540455055
Mana Consumption-25%-30%-35%-40%-45%-50%-55%-60%-65%-70%
Mana Cost2393134315406798551132137417572082
Stage of EvolutionChildTeenAdult

Aika - White Squall IconWhite Squall / Clement Wind (Passive)
Increases health and mana points recovery rate.
Skill Level12345678910
Pran Level20253035404550556065
HP Recovery Rate
MP Recovery Rate
+11
+8
+14
+10
+17
+13
+22
+16
+27
+21
+33
+26
+40
+32
+47
+39
+55
+46
+64
+53
Stage of EvolutionTeenAdult

Aika - Kindred Hurricane IconKindred Hurricane / Serenity Sky (Active)
Recovers health points every two seconds.
[Duration: 20 seconds • Cooldown: 180 seconds]
Skill Level12345678910
Pran Level25303540455055606570
HP Recovered+88+111+139+174+211+254+301+351+405+463
Mana Cost64881510261358164921092499302234563946
Stage of EvolutionTeenAdult

Aika - Slipstream IconSlipstream / Fair Wind (Passive)
Increases dodge rate.
Skill Level12345678910
Pran Level50556065707580859095
Dodge Rate+2+4+6+8+10+12+14+16+18+20
Stage of EvolutionAdult

Aika - Typhoon Boon IconTyphoon Boon / Head Wind (Active)
Reduces damage received only if damage exceeds 20% of your maximum health points.
[Duration: 20 seconds • Cooldown: 210 seconds]
Skill Level12345678910
Pran Level55606570758085909599
Damage Reduction20%22%24%26%28%30%32%34%36%40%
Mana Cost2153255129943495402946175279596767477622
Stage of EvolutionAdult


Sunday, April 22, 2012

Aika: Water Pran

Water Prans are generally used to boost the defensive capabilities of a character. They have skills that increase defense, maximum mana and status resistance. These prans have a distinctive blue color when in fairy form.

Compatible with*:
WarriorSniperNight Magician
CrusaderDual GunnerPriest
* These are merely suggestions I've found from articles on the web.

Water Pran Skills
Aika - Splash of Water IconSplash of Water / Brave (Passive)
Adds water damage to all attacks performed.
Skill Level12345678910
Pran Level151015202530354045
Water Damage+7+9+12+16+21+26+33+42+53+65
Stage of EvolutionFairyChildTeen

Aika - Waterproof IconWaterproof / Elemental Guard (Passive)
Increases water resistance.
Skill Level12345678910
Pran Level151015202530354045
Water Resistance+2+4+6+8+10+12+14+16+18+20
Stage of EvolutionFairyChildTeen

Aika - Touch of Ice IconTouch of Ice / Glacial Armor (Active)
Charges armor with water element to increase physical defense and magic defense. [Duration: 40 seconds • Cooldown: 120 seconds]
Skill Level12345678910
Pran Level151015202530354045
Physical Defense
Magic Defense
+54
+68
+72
+90
+101
+126
+133
+167
+183
+229
+234
+294
+296
+374
+378
+477
+477
+602
+585
+739
Mana Cost92121168219302378475598792962
Stage of EvolutionFairyChildTeen

Aika - Water Fairy Transform IconTransform / Fairy Form (Active)
Causes the pran to change between fairy and human form. [Cooldown: 30 seconds]
Skill Level1
Pran Level52050
Mana Cost2
Form (After Evolution)ChildTeenAdult

Aika - Wisdom IconWisdom (Passive)
Increases max mana points.
Skill Level12345678910
Pran Level5101520253035404550
Max Mana Points+50+70+91+123+158+198+249+330+401+513
Stage of EvolutionChildTeenAdult


Aika - Glacier IconGlacier / Water Shield (Active)
Creates a wall of water to absorb damage.
[Duration: 40 seconds • Cooldown: 150 seconds]
Skill Level12345678910
Pran Level10152025303540455055
Damage Absorbed2803704856157809951255154018852260
Mana Cost209274377473594748990120215381822
Stage of EvolutionChildTeenAdult

Aika - Eye of the Storm IconEye of the Storm / Chilling Touch (Passive)
Increases abnormal status resistance.
Skill Level12345678910
Pran Level20253035404550556065
Status Resistance+1+2+3+4+5+6+7+8+9+10
Stage of EvolutionTeenAdult

Aika - Tsunami Blessing IconTsunami Blessing / Restore Mana (Active)
Purifies the mana in the surrounding area to increase the MP recovery rate. [Duration: 40 seconds • Cooldown: 180 seconds]
Skill Level12345678910
Pran Level25303540455055606570
MP Recovery Rate+74+95+120+156+192+240+290+345+401+464
Mana Cost5677138971188144318452186264430243453
Stage of EvolutionTeenAdult

Aika - Hydrophopia IconHydrophopia / Water Pressure (Passive)
Increases physical and magic defense.
Skill Level12345678910
Pran Level50556065707580859095
Physical Defense
Magic Defense
+302
+384
+362
+461
+430
+548
+499
+636
+578
+736
+677
+862
+788
+1006
+910
+1171
+1062
+1368
+1240
+1606
Stage of EvolutionAdult

Aika - Artic Aegis IconArtic Aegis / Absolute Zero (Active)
Freezes the character to gain immunity against all attacks. (Character will be unable to do anything) [Cooldown: 210 seconds]
Skill Level12345678910
Pran Level55606570758085909599
Duration (seconds)481216202428323640
Mana Cost2153255129943495402946175279596767477622
Stage of EvolutionAdult


Wednesday, April 18, 2012

Aika: Fire Pran

Fire Prans are generally used to boost the attacking power of a character. They have skills that increase damage, maximum health and critical chance. These prans have a distinctive red color when in fairy form.

Compatible with*:
WarriorSniperNight Magician
CrusaderDual GunnerPriest
* These are merely suggestions I've found from articles on the web.

Fire Pran Skills
Aika - Spark of Fire IconSpark of Fire / Brave (Passive)
Adds fire damage to all attacks performed.
Skill Level12345678910
Pran Level151015202530354045
Fire Damage+7+9+12+16+21+26+33+42+53+65
Stage of EvolutionFairyChildTeen

Aika - Firefighter IconFirefighter / Elemental Guard (Passive)
Increases fire resistance.
Skill Level12345678910
Pran Level151015202530354045
Fire Resistance+2+4+6+8+10+12+14+16+18+20
Stage of EvolutionFairyChildTeen

Aika - Touch of Flame IconTouch of Flame / Flame Striking (Active)
Charges your weapon with flame to increase physical and magic attack. [Duration: 30 seconds • Cooldown: 120 seconds]
Skill Level12345678910
Pran Level151015202530354045
Physical Attack
Magic Attack
+10
+16
+12
+22
+16
+30
+22
+40
+28
+52
+36
+66
+46
+84
+60
+108
+76
+136
+92
+166
Mana Cost92121168219302378475598792962
Stage of EvolutionFairyChildTeen

Aika - Fire Fairy Transform IconTransform / Fairy Form (Active)
Causes the pran to change between fairy and human form. [Cooldown: 30 seconds]
Skill Level1
Pran Level52050
Mana Cost2
Form (After Evolution)ChildTeenAdult

Aika - Courage IconCourage (Passive)
Increases max health points.
Skill Level12345678910
Pran Level5101520253035404550
Max Health Points+37+52+68+88+110+138+173+216+262+317
Stage of EvolutionChildTeenAdult


Aika - Backdraft IconBackdraft / Fire Thorns (Active)
Creates thorns of fire to deal damage to all targets who attack the caster. [Duration: 30 seconds • Cooldown: 150 seconds]
Skill Level12345678910
Pran Level10152025303540455055
Damage3040526683106132162195241
Mana Cost209274377473594748990120215381822
Stage of EvolutionChildTeenAdult

Aika - Catalytic Blaze IconCatalytic Blaze / Blaze Edge (Passive)
Increases critical rate.
Skill Level12345678910
Pran Level20253035404550556065
Critical Rate+1+2+3+4+5+6+7+8+9+10
Stage of EvolutionTeenAdult

Aika - Enchanted Inferno IconEnchanted Inferno / Burning Magic (Active)
Increases max skill attack.
[Duration: 30 seconds • Cooldown: 180 seconds]
Skill Level12345678910
Pran Level25303540455055606570
Max Skill Attack+43+55+70+88+108+132+158+187+218+253
Mana Cost5677138971188144318452186264430243453
Stage of EvolutionTeenAdult

Aika - Mana Spark IconMana Spark / Lava Blood (Passive)
Increases physical and magic attack.
Skill Level12345678910
Pran Level50556065707580859095
Physical Attack
Magic Attack
+29
+51
+34
+61
+40
+72
+47
+84
+54
+98
+63
+113
+72
+129
+82
+147
+93
+167
+106
+190
Stage of EvolutionAdult

Aika - Gas Cloud IconGas Cloud / Ignite (Active)
Increases critical rate.
[Duration: 30 seconds • Cooldown: 210 seconds]
Skill Level12345678910
Pran Level55606570758085909599
Critical Rate+10+12+14+16+18+20+22+24+26+30
Mana Cost2153255129943495402946175279596767477622
Stage of EvolutionAdult


Friday, April 13, 2012

Aika (Part Two)

Nations
Aika - Tiamat GateAika - Nation Info
As you would have known by now, a large part of Aika's gameplay revolves around player versus player battles or wars. To do this, there will need to be factions or in this case, nations.

In Aika, there are five great nations. At any point in time, these nations can be at war or in alliance depending upon the diplomacy of the "Lord Marshal" (a player leading the nation). And although the names of these nations might differ depending on the game server (eg. gPotato / Aikasea), they essentially work in the same way.

When a player first starts playing Aika, their character is neutral towards all the nations up until Level 10. At level 10, they will then need to decide which nation to take up citizenship or else they won't be able to proceed much further in the game.
Aika - Channel Selection During Login
When you've decided on a nation, all you have to do is log into the nation's channel and find the "Citizen Registration Administrator" in Regenshein. After taking up and completing his quest, you will then officially become a citizen of the nation.

From then onwards, you will only be able to select two channels during login (your selected nation's PVP & PVE channels). And on top of that, I believe that all other characters that you create from then onwards will automatically be a citizen of the same nation.
Aika - Tiamat Gate 1Aika - Moving to a different nation channel
Once you've become a citizen of a nation, the only way for you to access another nation's channel is via the Tiamat Gate (located at Halperin Three-forked Road). But even then, you will only be able to access their PVP channel and not their PVE channel. In other words, when you feel like leveling without distractions, just log into your PVE channel and you won't have to worry about the ongoing wars. However, that doesn't mean that your safe from being pked though (^_^).

Benefits of a Citizen
  • Enables you to do your class advancement quest when you reach level 50.
  • Can enjoy the blessings of holy relics in your nation’s possession.
  • Can apply to form or join the nation’s legions.
  • Citizens incur less tax when purchasing items from the nation's stores.

Castle Siege
Aika - Lakian Fortress
Castle Siege is a weekly scheduled PvP event where each nation’s ruling regime (the Lord Marshal and his/her guild or guild alliance) defends the Lakian Fortress against other guilds or guild alliances that are hoping to take control of the nation.

If the attackers manage to break through the castle’s defenses, seize control of the five elemental stones and perform the Lord Marshal's ceremony (which lasts 2 mins), they will become the new ruling guild or guild alliance and its guildmaster becomes the new Lord Marshal. And of course, the objective of the defenders is to prevent the attackers from doing so.

Castle Layout & Strategic Points
Aika - Lakian Fortress LayoutAika - Castle Siege Progress
Aika - Outer Gate IconOuter GateAika - Inner Gate IconInner GateAika - Guard Tower IconGuard Tower
Aika - Elemental Stone IconElemental StoneAika - Ceremonial Altar IconCeremonial Altar
The overall layout of the castle is divided into five zones. The blue dot represents the defender's starting area while the red dots serve as the attacker's starting areas.
Aika - Outer GateOuter Gate
Only attackers can destroy these gates.
Aika - Inner GateInner Gate
Only 2 of these gates can be destroyed by attackers. The other 3 are trap gates which cannot be destroyed even though they can be damaged.
Aika - Guard TowerGuard Tower
Originally belongs to the defenders and serve as defensive points. However, once they are taken by the attackers, these towers will switch to attack the defenders.
Aika - Elemental StoneElemental Stone
There are a total of five of these stones. Attackers must destroy these stones first before they can be conquered.
Aika - Ceremonial AltarCeremonial Altar
The altar is initially protected by a barrier which must be disabled by destroying all five elemental stones. After disabling the barrier, the leader of the attackers may then proceed with the Lord Marshal's ceremony.

Lord Marshal & Archons
Simply put, the game allows a guild to form an alliance with three other guilds in a hierarchy as follows.
Aika - Alliance Hierarchy
When this guild alliance participates in the castle siege and wins, the guildmaster of the leading guild becomes the Lord Marshal while the guildmasters of the supporting guilds become the Archons. Likewise, members of the leading guild will automatically become the Lord Marshal's knights while members of the supporting guilds become the Archons' knights.

Now the titles do sound lovely, but what exactly do they do? First and foremost, the Lord Marshal, Archons and their minions have their own unique buffs which increases their stats and ability to deal damage to or take damage from players of other nations. For balance reasons however, these buffs do not take effect in battleground maps and castle siege.
BuffApplicable ToEffect
Authority of MarshalLord MarshalMax HP +100%
Max MP +100%
Damage to Players of Other Nations +50%
Damage from Players of Other Nations -50%
Marshal's ArchonArchonsMax HP +40%
Max MP +40%
Damage to Players of Other Nations +25%
Damage from Players of Other Nations -25%
Marshal's KnightLord Marshal's KnightsMax HP +20%
Max MP +20%
Damage to Players of Other Nations +15%
Damage from Players of Other Nations -15%
Archon's KnightArchon's KnightsMax HP +12%
Max MP +12%
Damage to Players of Other Nations +10%
Damage from Players of Other Nations -10%
Aika - Nation-wide broadcast by Lord Marshal
Next, the Lord Marshal and one selected Archon will be bestowed with the ability to broadcast messages to all citizens of the nation. This special broadcast is displayed in large red text (for the Lord Marshal) and large purple text (for the Archon) across the citizens' screen. The selected Archon with this broadcast ability can be changed and reassigned to another Archon at any time as desired by the Lord Marshal.

But frankly speaking, being the Lord Marshal does come with its major responsibilities. The Lord Marshal has to lead the nation and decide upon matters like setting the nation's tax rate, choosing the layout for the defenses in the upcoming castle siege, managing the nation's finances & diplomacy, handling relic wars and relic upgrades.

Although ideally, it would be best that the Archons can assist the Lord Marshal in these matters, but due to the way the game is programmed, only the Lord Marshal has the power to do so. And thus, the Archons will have to settle in helping out the Lord Marshal in some other ways like offering suggestions, rallying the citizens in relic and altar wars.

So did you manage to get a clearer picture as to what Lord Marshals and Archons are or how to become one? In my opinion, it is best not to think about the perks first but rather whether you have the capacity to become the Lord Marshal or an Archon. If you don't, why not just settle being their knights then?


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